Sorcerer
Base Class: Sorcerer

As someone with arcane sorcery, your magic has no specific source. Your body is a conduit of the weave, making you more attuned with your own magic. Manipulating your magic comes far easier to you compared to other sorcerers. Those who have awakened this power have learned to channel their very life force into magic, making them a force to be reckoned with at all times.

Weave Spells

1st-level Arcane Sorcery feature

You learn additional spells when you reach certain levels in this class, as shown on the Weave Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.

Choose two spell schools. Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell from one of the chosen spell schools and from the sorcerer, warlock, or wizard spell list.

WeaveSpells
Sorcerer Level Spells
1st detect magic, magic missile
3rd magic weapon, misty step
5th counterspell, fly
7th arcane eye, banishment
9th telekinesiswall of force

Conduit of the Weave

1st-level Arcane Sorcery feature

Your special connection to the weave allows you to use your own body as a spellcasting focus for your sorcerer spells.

Additionally, you gain a bonus to Arcana (checks) equal t your charisma modifier (minimum of 1).

Additional Metamagic

6th-level Arcane Sorcery feature

You gain an additional metamagic of your choice. You gain another one at 14th level.

One with the Weave

6th-level Arcane Sorcery feature

At 6th level, whenever you use your metamagic, you can reduce the sorcery points spent by 1 (minimum 0).

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses once you finish a long rest.

Magical Vitality

14th-level Arcane Sorcery feature

At 14th level, your life force can be used to enhance your spells. When you expend sorcery points to use your metamagic, you can instead spend a number of Hit Dice equal to the cost of the metamagic.

Metamastery

18th-level Arcane Sorcery feature

At 18th level, when you use your metamagic on a spell, you can apply a different metamagic to the spell. You must expend sorcery points (or Hit Dice if you use One with the Weave) for both metamagics.

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