Paladin
Base Class: Paladin

You have sworn to hunt your pray whatever it takes, and are able to use ranged weapons to smite your foe.

Tenents of the Stalker:

Let no Foe Escape.
I will pursue my foe to the ends of the earth, no matter how long it takes to track down my enemy, I will.
Responsible for my Hunt.
If my foe harms anyone in their path while beeing stalked, I am responsible, and must do what I can to make amends to those affected.
Relentless Pursuit.
I will not let anyone stand in my way of my, or relent to neither authority nor kin in the pursuit of my foe.
Tempered with Wisdom.
I will not pursue my foe foolheartedly and always be aware that of other foes or ambushes along my path. I acknowledge and believe that not every foe is in need of killing

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Stalkers Charge
As a bonus action your faith lets your muscles take advantage of the divine power granted to you. For 1 minute your speed is doubled.

Hunters Knowledge
As an action you present your holy symbol and focus on a foe you either know the real name of or have seen in the past. For 1 minute you know the exact direction and range of your foe. (For instance 6 miles east, 300 meters up)

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

Rangers Wrath

Starting at 7th level, you can use your divine smite, and improved divine smite with ranged or thrown weapons. In addition, you gain advantage on all perception checks.

Vanish

Beginning at 15th level, you can use the Hide action as a Bonus Action on Your Turn. In addition you can't be
tracked by nonmagical means, unless you choose to leave a trail

Stalkers Agility

At 20th level, as an action,

You can no longer be knocked prone while conscious.

You can use your action, and activate your body to gain the following benefits for 1
minute: +2 bonus to AC, advantage on Dexterity saving throws, an additional action on each of your turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action. You lose these benefits if you get knocked unconsious.
Once you use this feature, you can’t use it again until you finish a long rest.

Comments

Posts Quoted:
Reply
Clear All Quotes