Base Class: Barbarian
When a barbarian selects this path at third level they learn to channel boons from the gods.
Boons of the Gods
When you select this path at 3 level, you learn to channel the power of gods. Each time you Rage you roll a D8. Each number of the roll gives you a different Boon of a God of Olympus.
1 - Ares - The power of the God of War infuses your body, Add an additional 1d6 slashing damage to every successful hit
2 - Hermes - The power of the God of Speed infuses your body, you movement speed is doubled.
3 - Icarus - The power of the God of Flight infuses your body, Spectral wings erupt from your back and you gain a flying speed equal to your walking speed.
4 - Poseidon - The power of the God of the Seas infuses your body, You can cast the cantrip Shape water instead of one of your attacks
5 - Borealis - The power of the God of the North Wind infuses your body. Once per turn, you can expend your reaction on a missed melee weapon attack to reroll the attack. If this attack hits, it deals half the damage as force damage.
6 - Hades - The power of the God of the Underworld Infuses your body. On a successful hit, Roll a d20, on a 10 or lower both the target and you are transported to a Hellish arena for 1v1 battle. When either combatant is reduced to 0 hit points, they are both teleported back to where they were.
7 - Chronos - The power of the God of Time infuses your body. When you are hit by an attack, you can expend your reaction to speed up or slow down time to make the attack miss.
8 - Zeus - The power of the God of Lightning infuses your body. You can cast the Thunderclap cantrip as one of your attacks.
Chains of Chaos
At 6th Level, Chains bond your weapons together. Your Weapons gain the thrown property with a range of 20ft/60ft, you can use your strength for these attacks. It takes a bonus action to bring your weapons back to you. If you are raging the power of you rage teleports the weapons back to your hand after a hit or miss.
Unhindered Rage
At 10th Level, Your rage cannot be subdued. While raging, you gain the Effects of the Freedom of Movement spell.
In Addition, you gain advantage on saving throws against Spells.
Unstoppable
Starting at 14th Level, you become the embodiment of Physical Might. Once per turn, whenever you hit a creature with a melee weapon attack, while raging, you can cause the attack to deal maximum damage. You take the highest possible roll on every die you roll. You can use this feature a number of times equal to you Strength Modifier.