Base Class: Warlock
Your patron is that of greater powers who have been left to forgotten wastes and wish have their name spread out. These Entities have watched over those who have been left behind and wish to live longer to enact revenge. When making a pact with this patron you undergo some bodily changes such as a mark left by your patron. the marks left by these patrons change depending on who the patron is. if the patron is evil you with probably grow devil horns or if your patron is good you'll probably gain a tattoo on your body. one change that is consistent on humans is their skin looks like a shell with a pale demon skin like color. Forlorn are usually seen doing odd jobs or bounty hunting. Forlorn have been seen collecting little trinkets. Forlorn will often risk everything on the battlefield to win are often using objects in sight to gain an upper hand in the battle.
Palmed Blasts
At 1st level, you start taking more risks as you've already been left for dead once, you no longer care about if you live or die as long as your goal is completed. your eldritch blast is now a melee spell and its range is now 5ft and can also be casted as a bonus action if you used eldritch blast as a action first. Each Eldritch Blasts beams still grow as you level and each beam doesn't require a roll but can only hit the first target. You also gain the ability to use your hand as a spell focus for Eldritch Blast only and it is an innate spell, you can also no longer take eldritch spear.
Forlorn Magic
As a Forlorn you get an extended spell list.
1st False Life, Hunters Mark
2nd Spike Growth, enhance ability
3rd Ashardalon's Stride, slow
4th death ward, storm sphere
5th contagion, mislead
Inhuman Physique
At 6th level, you become stronger physically and dexterously, your body is changing and you feel like your body has enhanced itself. you can now add your charisma modifier to your strength and Dexterity, checks and saves, and your movement increases by 10ft. you can also cast the enlarge and reduce spell but only use the enlarge effect as a cantrip and without any materials.
Unnatural Adaptation
at 10th level, your body beings to make different changes, you become and almost animal like man. on a short rest or long rest you can select an adaptation that lasts until your next short or long rest.
- Apex Predator: your climbing speed is equal to your walking speed and you can now climb difficult surfaces without needing to make a ability check.
- Water Snake: you gain a swimming speed equal to your walking speed and you can now breathe underwater.
- Shadow Movement: when ever you are in dim light or darkness you can go invisible and your stealth checks are at advantage.
Stand Alone
At 14th level, you start to feel like you can fight an army alone. you gain the ability The Final Stand, when you fight a creature who no allies are within 10ft of you take 3/4 of the damage instead of 4/4 and when you are within 10ft of two or more enemies that no allies are within 30ft of you take 3/4 damage and roll to hit with advantage, if you are struck with a critical hit when within 2 enemies within 10ft and no allies are within 30ft of you take 1/4 of the highest rolled dice.
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