Base Class: Rogue
Rouges are sneaky, but some take that sneakiness to a whole new level. Ninjas are rogues who master the art of being unseen and unheard. The walk in the shadows, and are adept at evading foes, only to attack them from behind. They embrace sneakiness and nimbleness. They often appear to be vulnerable, if seen at all that is, but their enemies soon realize their error when the being the thought was weak is suddenly behind them and slipping a dagger between their ribs, before vanishing again in the blink of an eye.
Distract Enemies
At Level 3, you can, as an action, throw something in your enemies face, such as sand, crushed glass, liquid, or dirt (work with your DM to determine what substances can be used). To do this, you must make a DC 12 Dexterity check, and if you succeed, your target is blinded until the end of their next turn. If you fail however, you waste your action. You have advantage while doing this action.
Shadow Stalker
At Level 3, if you are in darkness, any creatures that do not know you are there must make a DC 13 Intelligence (Investigation) Check to see you. At Level 7, this increases to DC 15 and the creature looking for you has disadvantage on the check. If you are unseen and attack from where you are (ex. If you are hiding in a shadow and an orc passes by not noticing you, you lash out with a sword from your hiding place), you deal an extra 1d4 of sneak attack damage and have advantage on that attack roll.
Martial Artist
At Level 13, unarmed strikes can deal 1d8 damage. You add your proficiency bonus, and your unarmed strikes can deal lethal damage if you wish. You also have advantage on Acrobatics and Athletics checks.
Ghost
At Level 17, you move silently, and if you are in darkness, other creatures can only see you if they have darkvision. If they do not have darkvision, you roll a 1d20+ your Dexterity modifier+ your proficiency bonus, and if you get a number equal to or higher than the Passive Perception level of the creature looking for you or passing by you, they do not see you unless you reveal yourself. You have advantage when pulling yourself onto a ledge up to 2.5 times your height (rounded down), and you take no falling damage if you fall up to 3 times your height. Also, you always have advantage when taking the Hide of Disengage action.
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Posted Mar 24, 2025The ninja rogue did his wished-for lethal damage on you didn’t he
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Posted Jan 15, 2025"lethal damage if you wish" KILLED ME
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Posted Nov 20, 2023Shadow Stalker and the first half of Ghost are basically just regular stealth + sneak attack. Much simpler to just add a bonus to stealth and have players read stealth rules.
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Posted Jan 24, 2022hey, instead of the 17th level ability, give them passive stealth equal to 10 + stealth
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Posted Apr 13, 2021My god this is terrible, Distract enemies shouldn't have a set DC it should be something that would make more sense and also scale like having it be 8+dex+prof bonus. On top of not really making any sense mechanically, it just doesn't make sense why a ninja would have this. This is just something an average joe could do. Shadow Stalker, is just hot garbage as well. It basically gives truly terrible buff to sneak attack damage, while also giving you an advantage on the strike, which if you were hidden you would have had anyway. And 3/4 of the paragraph is just explaining how a hostile creature will try and find you, which is not something that would really warrant a class feature since being able to hide is something literally every class can do. Martial Artists is also a really strange feature. Sure having a buff to unarmed strike damage isn't bad, but it's a rogue, it's not like the monk where that's one of its gimmicks, and it's even stranger that if the author wanted to just sorta slap an unarmed damage buff because they read the monk class features and though it was cool, then why not let you use your dex modifier instead of your strength mod? The advantage on athletics and acrobatics checks isn't bad, but for a 13th level feature, it just isn't that good. And finally the worst shit I have ever seen, Ghost is basically just a really terrible description for how to take the hide action, along with 2 very strange and specific buffs. Advantage on pulling yourself onto a ledge 2.5 times your height. And taking no falling damage if you fall up to 3 times your height. This makes 0 sense and you really don't need that many brain cells to understand why. Then for the final part of this terrible homebrew, you get an advantage when taking the hide or disengage action. First off this is really shitty for level 17, where you should have a lot of magic items. Also, you don't have to roll to disengage, this really makes me think that some 11-year old saw DnD Beyond being advertised from Critical Role, had never played any edition of D&D in their life, and thought they would make edgy homebrew based on ninjas because they watch Naruto. Seriously if you want to play a ninja that bad then take the Shadow Monk or the Assassin Rogue.
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Posted Feb 25, 2021pocket sand
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Posted Feb 19, 2020This is just some constructive criticism. But when designing a subclass such as this you gotta look at what's already available and how to make this stand out to consumers. So my question is this; What would make someone want to play this class over a Way of the Shadow Monk?
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Posted Sep 15, 2019Why...
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Posted Jun 29, 2019I'm so glad I reached level 17 on my ninja rogue so I now I get to use the subclass' built-in tutorial for how basic stealth checks work!!!!
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Posted Apr 28, 2019Shadow Stalker is pointless, because darkness is considered to make you heavily obscured...i.e. everything in that area can't be seen automatically by things inside and outside of the heavily obscured area. So since everything is automatically hidden visually, all you need to do is make sure the aural portion is covered, by using the hide action. Basically investigation relies on sight, and as such automatically fails so per RAW nothing could ever find your Ninja...perception checks don't, since you perceive with multiple senses, meaning that you could be found but there are still ways to hide. Since hiding confers advantage, and the only effect of everything being blind to one another is that they can't see one another (the advantage/disadvantage granted to the attackers that are heavily obscured cancels out) your Ninja Rogue can actually gain a benefit by hiding per RAW to get advantage on the roll.
So basically, the idea is cool but unnecessary because it is covered by other rules, making the only bonus an extra 1d4 for your ability...which is super weak.
Make it the 9th level ability, grant a free use of the Darkness spell once per short rest, and give it something thematic like "While heavily obscured, any attack made with advantage that hits is automatically a critical hit." Give it something to make it feel strong since as written your feature is basically something all characters get already (but better because things are blind to you automatically) and maybe to really sell it, give the Ninja Blindsense(30)
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Posted Jan 25, 2019Cool story, Elo.
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Posted Jan 5, 2019welcome, by the way i didn't read the class at all so who am i to judge. and also that name is wrong its supposed to be Elfo not Elo! have a great day.
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Posted Jan 2, 2019Thank you for your input Elo_The_Ranger
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Posted Dec 30, 2018this sucks NOT or i don't know some guy is whining about "this sucks" so idk
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Posted Sep 11, 2018so the ghost feature is you get to roll stealth? and you can climb a little better, terrible compared to other level 17 rogue abilities
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Posted Jul 4, 2018This is missing an archetype feature for level 9.