Rogue
Base Class: Rogue

 Rouges are sneaky, but some take that sneakiness to a whole new level. Ninjas are rogues who master the art of being unseen and unheard. The walk in the shadows, and are adept at evading foes, only to attack them from behind. They embrace sneakiness and nimbleness. They often appear to be vulnerable, if seen at all that is, but their enemies soon realize their error when the being the thought was weak is suddenly behind them and slipping a dagger between their ribs, before vanishing again in the blink of an eye.

Distract Enemies

At Level 3, you can, as an action, throw something in your enemies face, such as sand, crushed glass, liquid, or dirt (work with your DM to determine what substances can be used). To do this, you must make a DC 12 Dexterity check, and if you succeed, your target is blinded until the end of their next turn. If you fail however, you waste your action. You have advantage while doing this action. 

Shadow Stalker

At Level 3, if you are in darkness, any creatures that do not know you are there must make a DC 13 Intelligence (Investigation) Check to see you. At Level 7, this increases to DC 15 and the creature looking for you has disadvantage on the check. If you are unseen and attack from where you are (ex. If you are hiding in a shadow and an orc passes by not noticing you, you lash out with a sword from your hiding place), you deal  an extra 1d4 of sneak attack damage and have advantage on that attack roll.

Martial Artist

At Level 13, unarmed strikes can deal 1d8 damage. You add your proficiency bonus, and your unarmed strikes can deal lethal damage if you wish. You also have advantage on Acrobatics and Athletics checks.

Ghost

At Level 17, you move silently, and if you are in darkness, other creatures can only see you if they have darkvision. If they do not have darkvision, you roll a 1d20+ your Dexterity modifier+ your proficiency bonus, and if you get a number equal to or higher than the Passive Perception level of the creature looking for you or passing by you, they do not see you unless you reveal yourself. You have advantage when pulling yourself onto a ledge up to 2.5 times your height (rounded down), and you take no falling damage if you fall up to 3 times your height. Also, you always have advantage when taking the Hide of Disengage action.

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