Base Class: Cleric
In the service of the gods of nature, you are the divine conduit between man and nature. Using your gods power to summon spirit beasts to aid you in battle.
Acolyte of Nature
At 1st level, you learn two druid cantrip of your choice. This cantrip counts as a cleric cantrip for you, but it doesn’t count against the number of cleric cantrips you know. You also gain proficiency in one of the following skills of your choice: Animal Handling, Nature, or Survival.
Bonus Proficiency
Also at 1st level, you gain proficiency with the herbalism kit.
Channel Divinity: Nature's Guardian
Starting at 2nd level, you can use your Channel Divinity to summon a nature spirit to aid you in battle.
As an action, you present your holy symbol and invoke the name of your deity. You gain the benefit of the Summon Beast spell as if cast as a 3rd level spell. This ability requires no spell components, does not require concentration, and is summoned within 30 feet of you. Once reaching 8th level this ability is cast as if a 5th level spell, once when reaching 12th level it is cast as if a 7th level spell and once reaching 17th level it is cast as if at 9th level spell.
Nature Ward
Starting at 6th level, when you or a creature within 30 feet of you takes acid, cold, fire, lightning, poison or thunder damage, you can use your reaction to grant resistance to the creature against that instance of the damage.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 cold, fire, or lightning damage (your choice) to the target. When you reach 14th level, the extra damage increases to 2d8.
Herald of Nature
At 17th level, when you use your Channel Divinity: Nature's Guardian feature you roll a d4, you can choose to instead summon a number of beasts equal to the roll to aid you in battle.
Creatures of the natural realm see you as a divine champion, you now gain advantage on any roll that deals with Beast or Plant creatures.
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Posted Nov 3, 2024This needs to be updated with the domain spells listed. I know it's tied to Acolyte of Nature's subclass feature; but I'll post the spell list here in case you ever get the chance to update this. The spells need to be automatically prepared upon meeting the level requirement.
Nature Domain "Remastered"
Domain Spell List:
(1st Level) - lv. 1: Goodberry / Speak with Animals
(3rd Level) - Lv. 2: Spike Growth / Animal Messenger
(5th Level) - lv. 3: Plant Growth / Speak with Plants
(7th Level) - lv. 4: Dominate Beast / Giant Insect
(9th Level) - lv. 5: Awaken / Tree Stride
I have created a homebrew item for this that can be used to help automatically list these.
Misc: Nature Domain "Remastered" Domain Spells
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Posted Apr 13, 2023I like the change to the subclass features, but where did the Domain spells go? This is a pretty massive nerf to the subclass if it has no domain spells.
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Posted Jul 12, 2022Is there anyway for me to make a copy of this subclass? I like it but there's a couple things my DM wants me to change and idk how to make one from scratch.