Warlock
Base Class: Warlock

While most folk are appalled by undead and many adventurers share a goal of killing them, there are those who indulge and learn more of their nature. Whether it’s for eternal life or to expose the weaknesses of these powerful undead and the secrets they hold, the paths to finding out are difficult to even begin. Allying with a Lich can prove dangerous, it might just thwart you at a moment’s notice if it decides you are untrustworthy or no longer of any use to it. Do you dare to tread the path of the Lich?

Expanded Spell List

The Lich lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Lich Expanded Spells

Spell Level

Spells

1st

magic missile, thunderwave

2nd

detect thoughts, Melf’s acid arrow

3rd

animate dead, fireball

4th

arcane eye, phantasmal killer

5th

cloudkill, telekinesis

Disciple of Knowledge

Starting at 1st level, you gain proficiency in Arcana if you don’t already. If you do have the skill, you then double your proficiency in it. You gain a tool proficiency and two languages of your choice.

Life Tear

Starting at 1st level, you can use your action to tear the life out of enemies within 20 feet of you. They must make a constitution saving throw against your spell save DC. A failed save results in 1d6 necrotic damage, and a successful save results in half damage. 

This damage increases as you level up. Once you have gained 6 warlock levels, the number of d6s used is your warlock level divided by 3.

 Once you use this feature, you can’t use it again until you finish a short or long rest.

Stunning Grip

Starting at 6th level, you can attempt to stun an enemy as an action. When you touch a foe they must make a constitution saving throw against your spell save DC or be stunned until the end of your next turn.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Novice of Undeath

Starting at 10th level, the next time you die, you reincarnate as an undead after 1d10 days. In this state, you do not need food, water, or air, and resist necrotic damage. Anytime you die after this event will require resurrection to come back. When you are resurrected after becoming undead, you return in your undead state.

For the purposes of spells and other creature specific effects, you count as both humanoid and undead. However, you have advantage on saving throws against turn undead effects.

Imperfect Phylactery

Starting at 14th level, you have furthered your connection to undeath. You no longer need sleep, and you are immune to poison and exhaustion. Also, resurrection spells cast on you don’t cost material components. 

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