Paladin
Base Class: Paladin

This subclass is for use with a specific campaign setting and event. Use outside of this setting may require changes to the source of the Paladin's powers. Consult with your DM before using this subclass.

 

 

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Sacrificial Bond. As an action, you can create a momentary bond between your lifeforce and the lifeforce of a number of other creatures within 30ft of you, up to or equal to your proficiency bonus. Take an amount of damage of your choosing, equal to or less than your current hit points, creating a pool of healing power. You can then heal the chosen creatures, drawing from the healing pool you created. Creatures can be healed different amounts by this ability. If this ability would drop you to 0 hit points, the chosen creatures are healed before you fall unconscious.

Holy Burden. As a bonus action, you can embrace another creatures affliction as if it were your own. Choose one friendly creature within 60ft of you that is affected by one of the status conditions listed below. Remove one of the status conditions on that creature. You are now affected by that status condition for the same duration and with the same effects as the original target. If you are already affected by one of the status conditions listed, you cannot remove that status condition from another creature.

Status conditions that can be effected by this ability include:

  • Blinded
  • Charmed
  • Deafened
  • Frightened
  • Paralyzed
  • Poisoned
  • Stunned
  • Exhaustion 

 

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Sacrifice Spells

 

Aura of the Fallen Guardian

Starting at 7th level, your devotion to shield those around you from harm pulls at the boundary between life and death. When you hit 0 hit points, you can choose to channel what remains of you strength to your allies. Every friendly creature within 30ft of you gains temporary hitpoints equal to your paladin level. Choosing to do this adds one failure to your death saving throws. 

At 18th level, the range of this effect increases to 60 feet.

 

Selfless Surge

Beginning at 15th level, you can call the forces of reality to momentarily surge through you whilst trying to aid an ally. You can now use the Help action as a reaction. If you do this, you leave yourself vulnerable. The next attack against you before the start of your next turn is made with advantage. 

 

Aura of the Guardian

At 20th level, you can use your connection to reality to warp space around you, creating an area of protection around you for your allies.

As an action, you can create a 30ft aura centred on yourself. Creatures within the aura gain the following effects:

  • Friendly creatures within range gain the effects of half cover.
  • Friendly creatures within 15ft of you also gain the effects of the Protection from Evil and Good spell.
  • Hostile creatures within 15ft of you move as if in difficult terrain. 

The aura lasts for 10 minutes. You can only use this ability once per long rest. 

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