Bard
Base Class: Bard

Following the teachings of Florence Nightingale an incredible nurse and healer who has aided countless people in many war-torn nations. She chose to expand on the knowledge of healing and assisting others in her later years. Eventually from her teachings and students, the college of nightingale was formed to further her teachings and bring respite to all who needs it.

First-Aid Expert

You are an expert at administering first-aid that when you use a healer's kit to stabilize a dying creature, that creature also regains hit points according to the maximum number of 1 of their Hit Dice plus your Charisma modifier. You also gain the cantrip Spare the Dying and this cantrip counts as a bard cantrip for you, but it doesn’t count against the number of bard cantrips you know.

Song of Respite

The power of nightingale empowers the song of rest and now it restores an additional dice worth of hit points plus your Charisma modifier.

Life Saving Words

As a bonus action, you can expend one use of your Bardic Inspiration and choose one creature you can see within 60 feet of you. Roll the Bardic Inspiration die. The creature gains temporary hit points according to the number rolled plus your Charisma modifier.

Nightingale's Lantern

You can spend 2 hours or part of a long rest to imbue a hooded lantern with the power of nightingale and the lantern has a number of charges equal to half your bard level(rounded up). You regain all charges at dawn. The lantern also gains the following benefits.

Magical Light. Does not require oil to keep running. Casts bright light in a 30-foot radius and dim light for an additional 30 feet and cant be extinguished in any way unless the lantern is destroyed or you are killed. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius or turning it on and off.

Drifting Partner. The lantern floats and always stays by your side occupying the same space as you. If separated, the

Nightingale's Protection. As a reaction, you can expand 1 charge to give a bonus according to your Charisma modifier(minimum of 1) to any ally within the light of the lantern when they make a saving throw.

Dispersion Light. As a reaction, you can expand 1 charge to reduce the damage taken by any of your ally within the bright light of the lantern by 1 roll of your Bardic Inspiration die.

Nightingale's Sacrifice

You can use an Action to sacrifice your Nightingale Lantern to give every creature of your choice (including you) within the lantern's light with these benefits.

Nightingale's Care. Regain hit points equal to 2 of your Bardic Inspiration die plus your Charisma modifier.

Nightingale's Ward. For 1 minute, gain a bonus to saving throws equal to your Charisma modifier.

You are strengthen by the remnant energy of your lantern. For 1 minute, Life Saving Words does not expend a Bardic Inspiration die.

Comments

Posts Quoted:
Reply
Clear All Quotes