Base Class: Barbarian
As the barbarian becomes more and more angry, their internal anger develops to be more and more prominent as they lose the sight of reason and thought. Said barbarian will follow the lead of their natural instinct to the path of victory. While powerful this subclass can potentially be dangerous to the people around the barbarian - foes or allies - and therefore should be taken into consideration only if the barbarian has a guaranteed way to calm their emotions and/or be restrained
Sixth Sense
Starting at level 3, you gain access to your sixth sense and receive a set amount of 6th sense points equal to 10 + your proficiency bonus + your constitution modifier which you can spend during rage to use various abilities that could potentially give you an advantage in a battle.
Gut Feeling
Starting when you choose this path at 3rd level, you can use the Dodge Action as a bonus action or a reaction instead of an action by spending one Sixth Sense point.
Blind Rage
Beginning at 6th level, you can’t be blinded, charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage. You also gain resistance to psychic damage and immunity to sight based disadvantage for the duration of rage.
Interfere
Starting at 6th level you can now spend 2 Sixth Sense points to impose Disadvantage on all attacks against your allies within a 5 foot radius for the duration of the round. The radius increases by 5ft at 8th, 10th, 14th and 18th levels. Up to a maximum of 25ft
Aware Mind
Beginning at 10th level, you can use your reaction to gain Advantage on a Saving Throw by spending two Sixth Sense points possibly turning the roll into a success as well as the possibility to intercept an attack towards another creature that is not you which is within 15ft of you, you accomplish so by spending two Sixth Sense points and taking the attack onto yourself as the attacker's roll is put against your own AC instead of the protected creature
Unparalleled Focus
Once you choose an enemy to focus on, you can spend two Sixth Sense points to gain a +10 to that attack however any attack against all other creatures are at Disadvantage. You can drop focus whenever you want. You can use this ability equal to your Proficiency Bonus
Improved Intercept
You can spend 3 Sixth Sense points and choose up to 2 willing creatures and Protect them from an AOE attack by using your own body as cover, the creatures take no damage however you become Vulnerable to the attack. This number increases to 3 at 16th level and 4 at 18th level
Previous Versions
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