Base Class: Barbarian
Titans are beings whom are far greater than any mortal. A Titan Barbarian seeks to become similar through attempting to make themselves invincible, gaining more power and durability. As such, many do not even realize when they are stricken, as their nerves have grown numb to pain and is unhindered by most effects that goes against them. Because they rarely imagine their own demise, they fight fearlessly when drawn into battle, refusing to believe that the end is upon them even when standing at death's door.
Titanic Endurance
Starting when you choose this path at 3rd level, your body has hardened, and your mind has grown numb to pain. While you're raging, you have resistance to all weapon attacks (Resistance is to the total damage taken from the weapon attack, include damage such as fire damage before halving it).
Rampant Assistance
Beginning at 6th level, you bolster all those around you in the battlefield. You can use your bonus action to bolster all nonhostile creatures within 30 feet of you (excluding you) until the end of your next turn. Bolstered creatures can't be charmed or frightened, and they gain advantage on ability checks and saving throws until the end of your next turn. Once you use this ability a number of times equal to your proficiency bonus, you can’t use it again until you finish a long rest.
Bolstered Physique
At 10th level, your body evolves to make you into a force that cannot be ignored. When you gain this feature, roll 2d10. You increase a number of pounds in weight equal to the roll.
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Mental Deterrent
At 14th level, your unnatural resilience that boosts your ability to stave off harmful effects extends to your mental fortitude. You gain proficiency in Wisdom saving throws. You also gain immunity to becoming charmed or frightened.
Previous Versions
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