Base Class: Bard
Bards of the College of Dance feel the rhythm of the music course through their being, and can’t help but dance to the beat. Weaving expressive movements to the music they hear, they try to bring joy and spectacle to even the fiercest situations. Usually found in travelling troupes or surrounded by adoring crowds, they’re always the life of any group they’re part of, and their presence is uplifting to all who see them.
Flow with the Rhythm
When you join the College of Dance at 3rd level, your flowing movements make it difficult for enemies to land a hit on you. while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Charisma modifier.
Additionally, you can ignore the material components of your bard spells, except for those components that have a specific cost.
Rhythmic Steps
At 3rd level, you have learned to combine the art of combat and dancing to create a unique combat style. You learn the following dance styles.
Dance of Alacrity. As a bonus action, you can expend a use of your Bardic Inspiration to take the Dash action. When you do, roll the Bardic Inspiration die, and you or one creature of your choice within 60 feet of you gains temporary hit points equal to the number rolled.
Dance of Elusion. As a bonus action, you can expend a use of your Bardic Inspiration to take the Disengage action. When you do, once before the start of your next turn, when you or an ally within 60 feet of you takes damage, you can allow that creature to use its reaction to reduce that damage by an amount equal to one roll of your Bardic Inspiration die.
Dance of Temerity. As a bonus action, you can expend a use of your Bardic Inspiration and choose one creature within 60 feet of you that you can see (you can choose yourself). Until the end of that creature's next turn, the first time they hit with an attack, the target of that attack takes additional damage equal to one roll of your Bardic Inspiration die + your proficiency bonus.
Constant Motion
At 6th level, your movements grow more fluid and constant throughout battle. Your movement speed increases by 10 feet while you are wearing no armor and not wielding a shield.
Additionally, you can move up to 15 feet as a reaction when an enemy ends its turn within 5 feet of you. This movement doesn’t provoke opportunity attacks.
It Takes Two to Tango
At 14th level, your unique style of combat starts to get your allies going. Each of the dances from your Rhythmic Steps feature gains an additional effect.
Dance of Alacrity. Immediately after you take the Dash action with this dance, you can enable one creature within 60 feet of you to use its reaction to move up to its speed.
Dance of Elusion. Immediately after you take the Disengage action with this dance, you can enable one creature within 60 feet of you to use its reaction to move up to half its speed without provoking opportunity attacks.
Dance of Temerity. Immediately after you perform this dance, you can enable another creature within 60 feet of you to use its reaction to make one weapon attack.
Previous Versions
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