Fighter
Base Class: Fighter

This subclass is inspired by Jetstream Sam from Metal Gear Rising: Revengeance. There is other background, just enjoy being able to shit talk as an actual skill.

Using this subclass does require some ability to shit talk. Think about it as the opposite of a College of Swords Bard, where you take a melee class and turn it into a shit talking, bad mouthing, ass hat clown that enable some shenanigans here and there. Thats about it, enjoy :)

 

Taunters Tongue

Starting at 3rd level, you can gain the attention of an enemy of your choice within 15ft by mocking, spitting, name calling, etc. The enemy must pass a successful WIS saving throw (DC = 8 + Prof Bonus + Charisma mod). If the enemy fails the saving throw they have disadvantage on all attacks targets that are not yourself and must remain within 60ft of you. The enemy stays in this state for 1 minute, making another saving throw at the end of their turns. Once the target succeeds or until the minute passes then the target takes 1d12 psychic damage. Once a target takes the psychic damage, they cannot take the damage again for 1 hour. You can do this a number of times per day equal to your proficiency bonus. 

You gain all expended uses upon a short rest. The psychic damage improves by 1d12 at 6th (2d12), 10th (3d12), 14th (4d12), and 18th (5d12) level. Your Taunters Tongue increases in range at 7th (30ft) and 14th (60ft).

Strengthening of the Voice

Starting at 7th level, the power you have at hurling insults has led to a strengthened vocal cords and resistance to bullshit. As such you gain a proficiency to all Charisma saving throws. Any target affected by Taunters Tongue must attack you with disadvantage.

Mass Taunt

Starting at 10th level, you have learned the best way to shit talk and taunt enemies in a wide area. When you use your Taunters Tongue ability, you may now target two creatures. A target affected by Taunter's Tongue takes 1d12 psychic damage at the beginning of their turn.

Defence Cutter

At 15th level, Taunters tongue ignores resistance and immunity to psychic damage.

Dirt Mouthing

Starting at 18th level, you add your Charisma modifier to all weapon damage (minimum +1). This is done via spitting, bad mouthing, or just plain old throwin' dirt.

Previous Versions

Name Date Modified Views Adds Version Actions
8/16/2023 12:17:29 AM
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