Fighter
Base Class: Fighter

"The group of expert military warriors from the Kingdom of Bloodspire are ruthless, unwavering beings of pure violent aggression. These warriors are clear to spot as they will always cover their faces in some pattern of ash on their skin. In my travels I have come into many dangerous situations, but being captured by an Ashen Warrior Unit definitely competes for most terrifying. Luckily when brought before their King at the time named King Vakk. I was able to make peace, explained that I was sorry for trespassing on sacred ground, I offered many connections and pieces of my knowledge and all I asked in return was to learn more about this Bloodspire culture everyone else seems to think is savage. And so I learned. The Ashen Warriors are chosen at birth from a Shaman who discerns if the infant's soul is great enough for the challenge. It is a great honor as a parent to have your infant taken from you for this reason. And they are trained from the moment they can walk. If they cant keep up they simply die off. There are no accommodations, you are either willing to survive or not willing to survive. Ashen Warriors are said to be baptized in the fires of war, that is where the ash becomes a symbol. 'From death of your mortal soul through raging fires until the calming embers, your soul shall arise through the ash and become a legendary beast of Bloodspire.' That is the creed they follow, that is the creed they will die by. Do not expect a Ashen Warrior to surrender, they simply don't know what that means."

~ Gelgar Draxia

Unrelenting Presence

Starting at 7th level, your base walking speed increases by 15ft. Additionally, immediately after you hit a creature with an opportunity attack, you can move up to half your movement as part of the same reaction. During this movement you do not trigger opportunity attacks.

One Who is Without Fear

Beginning when you choose this archetype at 3rd level, you become immune to the frightened condition. Any creature who attempts to inflict the frightened status onto you must make a wisdom saving throw contesting your intimidation or become frightened of you, until the end of their next turn.

Bloody Momentum

At 10th level, your presence on the battlefield ignites the fire within all of your allies. Whenever you reduce a creature to 0 hit points, all friendly creatures within 30 ft. of you have advantage on all melee attack and spell attack rolls until the start of your next turn.

Cornered Animal

Starting at 15th level, if there are more than one hostile creature within your reach you gain advantage on all attack rolls against those creatures as long as they stay within your reach.

Unbreaking Will

At 18th level, whenever  you drop below half of your maximum hit points (rounded down) you gain a +3 bonus to your Armor Class, and all critical hits against you are treated as normal hits. At any time if your current HP exceeds half of your maximum hit points (rounded down) you no longer gain these benefits.

Previous Versions

Name Date Modified Views Adds Version Actions
6/7/2022 11:54:53 PM
35
12
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes