Barbarian
Base Class: Barbarian

In this path, the barbarian will see himself progressivelly changed into an frenzied abyssal creature. It has the purpose to recreate the game feel of a claws of fury. All the feature turns around the abyss and the bestial interpretation of a gnoll. So, with this last fact, a homebrewed gnoll race that can bite is required.

Additionally, of the features from this path, when your barbarian level will reach 6th, 10th, 14th and 20th level you will have to roll in the abyssal corruption tables.
(Note that it is only for flavor and should be to the Dungeon Master discretion on if the table should be used or not.)

Abyssal Corruption table for 6th to 20th levels:
d12              Corruption Changes:
1                   War scars run through your body as if you were clawed by fiends
2                   Abyssal tattoos cover your back
3                   Your fur changes into a deep black color
4                   Your eyes change into a red color
5                   Yours claws grows longer and sharper
6                   Your teeth grow longer and sharper
7                   Your bones grow small spikes on their extremity (spine, elbows)
8                   Faint fumes come out of you as if you were burning
9                   A faint necrotic aura surrounds you
10                 You start to lose fur on your chest replacing it by a thick leathery skin
11                 Burning scars appear all around your body as if you would have fought a Balor
12                 You grow by 1d4 of inches and become bulkier

Raging Hunger

By walking in the path of the Scavenger, your primal instinct was corrupted by the abyssal magic granting you powers from the father of your kind the demon prince Yeenoghu.
While raging, if you make a melee attack you can use your Bite feature as a bonus action and deal necrotic damage instead of the base bite damage. The strength modifier remains for the attack.

You can regain hit points equal to the necrotic damage dealt by your bite feature once per short rest. You can use this feature twice at 14th level.
The necrotic die increases to a d6 at 6th level, to a d8 at 10th level and to a d10 at 14th level.

Abyssal Scavenger

The abyssal corruption grows within you and every time you call upon your primal instinct, you feel that you are getting closer and closer to the Lord of Savagery as a an abyssal aura surrounds you.

While raging, your Bite feature and melee attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

While raging, you have advantage on Charisma (Intimidation) checks as an abyssal aura surrounds you.

Carrion Tracker

The smell of the blood plunges your primal instinct into a state of frenzy that every follower of the Beast of Butchery seeks during carnages and bloodbaths.

While raging, you can ask to your Dungeon Master If a creature as the bloodied condition, you gain advantage on the first attack made on the creature during your turn if the condition is active.

Along with that, if you critically hit the creature, you can reroll the 1 and 2 on the damage dice that you make against that creature. You must use the new roll.

Fangs of Yeenoghu

Your body and your soul has fully embraced the dark magic of the demon prince changing your very existence into something greater. In a torturous process, you become a Flind blessed by Yeenoghu itself.

While raging, the abyssal magic that flows in your veins makes you grow one size larger. For every melee attack you make, add a 1d4 of the damage type of the attack. Also, at every melee attack made, you can impose the creature to make a Strength saving throw or be knocked prone. This trait can be use equal to your strength modifier per long rest. This trait can only be used once per turn.

• Strength Saving throw DC: 8 + Proficiency Bonus + your Strength modifier

Previous Versions

Name Date Modified Views Adds Version Actions
6/10/2022 2:17:43 PM
3
1
v1.3
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes