Base Class: Monk
"The three rules of the Librarians of Time and Space are: 1) Silence; 2) Books must be returned no later than the last date shown; and 3) Do not interfere with the nature of causality."
A monk of the Way of the Bending Palm is experienced in delving into the rivers of time, watching the ebbs and flows and understanding what they mean.
By channeling their ki, a monk can manipulate small amounts of time using the weave, creating effective tools to use for protection or aggression.
A monk experienced in the Way of the Bending Palm can change their present, reverse damage they take, and even permanently shunt enemies out of their own timeline.
Bending Palm Strike
Upon reaching third level, you can channel your ki to alter the flow of time for your opponents. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:
- It must succeed on a Dexterity saving throw or it's reaction is sacrificed for one round.
- It must make a Strength saving throw or it is limited to one action or attack and its movement, on its next turn.
- It must make a Constitution saving throw or its movement is halved for one round.
- It must succeed on a Dexterity saving throw or it falls prone.
Your time spent meditating upon the temporal rivers grants you uncanny foresight. When in combat, if an ally within 20 feet is the target of a ranged projectile attack from a source you can see, you can spend a reaction to hurl a Ball Bearing at the projectile, deflecting it. This requires a DC18 Dexterity check, and at least one Ball Bearing or similar small object to be in your inventory. This reaction is assumed to destroy the object thrown.
Split the Waters
The Monk of the Bending Palm is adept at 'borrowing' strength from the rivers of time, and can channel it using Ki to Hasten himself, or Slow his enemies. In conjunction with his other Bending Palm strikes, the monk's manipulation of time upon an opponent can truly be devastating.
Reverse the Wounds
At 6th level, you gain the ability to turn time backward, slightly. When you or an ally receive damage, within 12 seconds you can choose another path for time to flow, where that wound never occurred. This requires a full action. You can do this once, before needing a long rest.
Correct the Path
Beginning at 11th level, you can select another path for time to flow, allowing you and any and all targets around you to return to one round of combat previous, at the beginning of your turn. For any targets you deem hostile, you can impose a wisdom saving throw upon them to return without the damage or any other detrimental effect being lost upon them. Upon a failed save, they will be brought along as they were when you channeled your ki. Upon a successful save, they will have the same benefits of the reset as you and your allies.
This can be done once per long rest.
Close the Stream
At 17th level, you gain the ability to set up temporal vibrations in someone’s body. When you hit a creature with an unarmed strike, you can spend 3 ki points to start these imperceptible vibrations, which last for a number of days equal to your monk level. The vibrations are harmless unless you use your action to end them. To do so, you and the target must be on the same plane of existence. When you use this action, the creature must make a Constitution saving throw. If it fails, it is sent to any of an infinite selection of timelines; only the monk knows when or where. If it succeeds, it takes 10d10 necrotic damage.
You can have only one creature under the effect of this feature at a time. You can choose to end the vibrations harmlessly without using an action.
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