Base Class: Rogue
You've sharpened your physique, incorporating all muscles to strike down your enemies from the shadows. You attack harder and faster than most thanks to your insight, knowledge, and mastery of the body and the weapons you use in battle.
Brutish Finesse
Starting at 3rd level, your sneak attack works with Strength and Dexterity, and your weapons must only lack the heavy property, unless that weapon is ranged. Additionally, you gain a fighting style of your choice.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Superior Technique
You learn one maneuver of your choice from among those available to the Battle Master archetype. If a maneuver you use requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).
You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.
Tunnel Fighter
You excel at defending narrow passages, doorways, and other tight spaces. As a bonus action, you can enter a defensive stance that lasts until the start of your next turn. While in your defensive stance, you can make opportunity attacks without using your reaction, and you can use your reaction to make a melee attack against a creature that moves more than 5 feet while within your reach.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Rapid Thrash
When you choose this archetype at 3rd level, if you are the first combatant to deal damage to a certain enemy creature in a round, you can apply your sneak attack damage to the attack.
Adroit Athlete
You gain an Extra Attack as well as expertise in Athletics. Additionally, you gain proficiency with Medium Armor.
Blitzkrieg
Starting at 13th level, your speed, toughness, and proficiency in a fight is bolstered.
You have advantage on initiative rolls and Constitution saving throws. In addition, you can now make three attacks when you take the Attack Action.
Bombardment
Starting at 17th level, you can strike with deadly speed. If you take the Attack action against a creature that has not yet acted in the current round, you gain advantage on attacks against them. Additionally, if multiple creatures meet this requirement and no damage has been dealt to them in the round, you can apply your sneak attack damage to all of your attacks as long as they target different creatures.
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