Base Class: Warlock
You have made a pact with what was once a dragon. Accepting undeath, your patron has become a husk of their former self and their essence still inhabits this world seeking out those who will aid them with the goal. Whether a Draconic Shard, Hollow Dragon, or Ghost Dragon your pact with them compels you to aid your patron with their goal and take actions they cannot take on their own.
Expanded Spell List
The Essence lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Essence Expanded Spells
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Hollow Shroud
As a gift from your patron a spectral shroud surrounds you, acting as armor and dragon claws.
As long as you are not wearing armor, your AC equals to 13 + your Dexterity modifier. Additionally when you make an unarmed attack the shroud acts as claws, if you hit with them, you can deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Draconic Resilence
When a creature hits you with a an attack of the following damage type: acid, cold, fire, lightning, or poison, you can use your reaction to activate an immunity to the damage type. This immunity for 1 minute.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Spectral Wings
The Hollow Shroud from your patron can now manifest a pair of wings. As an action you manifest a pair of wings, you determine their appearance. For 1 hour, you gain a flying speed equal to your walking speed, and you can hover.
You can use this ability a number of times equal to your proficiency bonus and regain all expended uses upon a long rest
Manifestation
You can manifest the essence of your patron. As an action you manifest radiant energy that takes the form of an Ancient Dragon where you stand, you choose their appearance. You can choose a number of creatures equal to your proficiency bonus within 60ft of you. Each creature must make a Wisdom saving throw against your Warlock spell DC. On a failed save, a creature takes 4d10 thunder damage and is frightened for 1 minute. On success a creatures only takes half damage and is not frightened.
Once you use this feature, you can’t use it again until you finish a long rest.
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