Rogue
Base Class: Rogue

People who have been striped of their power, have found a new way to keep up with other creatures by copying the abilities of others. not meant for the weak minded but people who lack the skill to do something stealing then being able to what they lack. This subclass allows the player to set bonds and hone the abilities who they have made a pact and set bonds with. To improve the mind and body and to force the strength of others to become your own.

The Pact of Copying

You and a willing entity on the same plane of existence may make a special bond with each other by preforming a hour ritual, you my only have a number of pairs equal to your proficiency bonus at a time before needing to remove it. This ritual needs verbal and somatic components no material. you may use this pact unlimited times until you reach your limit of pacts at a time.

Quick Theft

When you make a pact with an Npc if they are withing 1 mile of you, you can replace one of you ability scores or saving throw scores with them as a bonus action. If you make a pact with a Player, and they are withing 1 mile of you, you can replace one of you ability scores or saving throw scores with them. you may also steal one of their base abilities from the players handbook, to steal this ability the player must have used it before and/or unlocked it.(For example if you made a pact with a level 3 bard and you are level 2 the bard has unlocked song of rest you may steal this ability for 1 minute)  You may use this equal to your Dex modifier.  

Deception of places

If a creature you are paired with are on the same plane of existence you may magically switch places with them. you may use this once before you need to take a long rest.

Psychic Speed

 If you are copying abilities, and you hit a creature with a sneak attack, the creature you hit takes an extra 2d12 psychic damage this damage adds onto the sneak attack. You may use this equal to your proficiency bonus.

Face theft

If you see a creature within 50 ft of you, you may copy their face perfectly. If you are trying to deceive someone they must make an intelligence saving throw for another entity to notice that you are faking the face.

Forced pact

If you have at least 1 pint of a creatures blood you may make a potion that forces a pact between you and the creature for one weak. To make the potion you need it's blood some of your blood, you mix them together over a fire for 1 hour then you let it sit for 24 hours then drink it and you have a bond. You can only take an ability score this way and it only lasts 1 minute. The ability score you take is replaced by your score (Say you had the blood of a tarrasque, you may take the 30 strength score and replace it with your 15 strength score) you can take  a score the normal way by expending one use of copying. You may only have 1 blood pact at a time and you may remov this pact the same way you remove the  normal pact.

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