Fighter
Base Class: Fighter

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Phalanx Commander

When you take this archetype, you provide a feeling of safety and authority to those around you, giving you new abilities. When allies are within 5 feet of you, you can perform the following commands.

  1. March: When you move, allies within 5 feet of you, can expend their reaction to move at the same time, remaining within 5 feet of you, (unless their movement speed is slower than yours.

  2. Counter: When an enemy attacks an ally within 5 feet of you, you, and any other allies within reach can perform opportunity attacks without expending a reaction.

  3. Attack: When you attack a creature, allies within 5ft can use their reaction to attack the same target

Strength in Numbers

Starting at 7th level, you have advantage on charisma and strength checks and saves as long as at least one ally is within 5 feet.

Stand Firm

At 10th level, When you use your second wind ability, allies within 5 feet of you gain temporary hp equal to the hp you gained.

Archery

You gain a +2 bonus to attack rolls you make with ranged weapons.

Defense

While you are wearing armor, you gain a +1 bonus to AC.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Protection

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Stalwart Legion

At 15th level, You are immune to fear and charm effects, and allies within 5 feet of you have advantage to resist fear and charm effects.

Armored Phalanx

At 18th level, when allies are within 5 feet of you, their armor class equals your armor class, unless their armor class is higher.

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