Base Class: Barbarian
Barbarians of this Path gain the ability to fight without the aid of weapons, as the beasts do.
Raging Smackdown
Your inner rage manifests so heavily in your physical form that your fists become as deadly as swords or axes. Your unarmed strikes now deal 1d8+STR bludgeoning damage, and when you use your Attack action to attack with an unarmed strike, you can make another as a bonus action.
Raw Muscle
Starting at 6th level, you can initiate a grapple as a bonus action, and any creature you have grappled has disadvantage when trying to escape.
King of the Ring
Starting at 10th level, you gain Expertise in Athletics.
Brutal Finisher
Starting at 14th level, you gain access to a devastating finishing move, that can be used once per short rest. Choose one of Crushing Claw, Devastating Drive, Savage Slam, Hurtling Heel, or Berserk Breaker.
Berserk Breaker
You tear asunder a grappled enemy. The target must make a Strength saving throw, taking 4d12 bludgeoning damage on a failed save, and half as much on a successful one. On a failed save, the target has disadvantage on Strength and Dexterity checks and saving throws, and their speed is halved. The target must make a Constitution saving throw at the end of each of their turns, ending the effect on a success.
Crushing Claw
You unleash an incredibly powerful punch. Make a melee attack; on a hit, you deal 2d12+STR bludgeoning damage, and the target must then make a Constitution saving throw. On a failed save, the target is stunned until the end of your next turn. If the target fails the save while under 30 hit points, they are knocked unconscious.
Devastating Drive
You piledrive an enemy you have grappled into a world of pain. Make a melee attack against a target you currently have grappled; on a hit, the target takes 3d12+STR bludgeoning damage, plus an additional d12 for every 10ft the attack travels before hitting the ground.
Hurtling Heel
You kick a target with unmatchable ferocity. Make a melee attack against the target; on a hit, the target takes 6d6+STR bludgeoning damage, and is pushed 15 feet directly away and knocked prone.
Savage Slam
You leap onto an enemy from above. Choose a target within 10ft of you horizontally, and below you. The target must make a Strength saving throw, taking 4d10 damage on a failed save, or half as much on a successful one. An additional d10 is added for every 10ft you fall from. You do not suffer falling damage from making this attack.
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