Rogue
Base Class: Rogue

A warrior who refuses to give in to defeat, making use of new tools to continue their goal.

Prosthetic Limb

After becoming an Unrelenting Guardian, you may choose to replace an existing limb with a prosthetic. This make-shift limb has no negative effects.

Beginning at 3rd level, you may install Prosthetic Tools into your limb, granting new features. You may only have one installed at 3rd level, gaining more slots at later levels. These Prosthetic Tools can be used a number of times based on their Tool Point cost. You have a number of Tool Points equal to your Proficiency bonus.

Divine Wind

As a bonus action on your turn, you may create a cover of wind to hide from enemies. All enemies within 5 feet of you must make a Dexterity Saving Throw with a DC of 10 + your Proficiency Bonus + your Dexterity Modifier, taking 1d10 Force damage on a failed save. Additionally, those who fail the save have disadvantage on attack rolls against you for 1 minute. Costs 3 Tool Points.

Finger Whistle

As a bonus action on your turn, you may force a creature with the Beast type to make a Charisma Saving Throw with a DC of 8 + your Proficiency Bonus + your Charisma Modifier. On a failed save, this beast becomes your ally for 1 minute. Costs 1 Tool Point.

Firecracker

As a bonus action on your turn, you may make a ranged Arquebus attack. On a hit, the target must make a Constitution Saving Throw with a DC of 10 + your Proficiency Bonus + your Dexterity Modifier or become Deafened and Blinded until their next turn. Costs 2 Tool Points.

Flame Vent

As a bonus action on your turn, you may make a ranged weapon attack with a range of 30ft. This attack deals 3d10 Fire damage. Costs 3 Tool Points.

Loaded Projectile

As a bonus action on your turn, you may make a thrown Shuriken, Dart, or Sling +1 attack regardless of whether you can hold one or not. Costs 1 Tool point.

Loaded Shield

When an attack roll is made against you, you may use a reaction to create a shield. For this attack, you gain a +2 bonus to AC. Costs 1 Tool Point.

Loaded Throwable

As a bonus action on your turn, you may make a thrown Handaxe or Spear +1 attack regardless of whether you can hold one or not. Costs 2 Tool Points.

Mist Raven

Until your next turn, you are now in a Mist Stance. When you take damage in the Mist Stance, you may use your reaction to take half damage instead and reposition yourself within your speed, provoking no opportunity attacks. Costs 2 Tool Points.

Striking Fury

After making an attack action, you may take an Extra Attack with the same weapon with an added +1 to attack and damage rolls. Costs 1 Tool Point.

Grappling Hook

Starting at 3rd level, your Prosthetic Limb gains a grappling hook tool that is automatically installed. As a bonus action on your turn, you may use your Grappling Hook to move. In order to successfully use the Grappling Hook, you must make an Acrobatic Check with a DC of 5 + (2 x Number of 5ft Tiles moved). If you have moved successfully using the Grappling Hook in your last turn, you gain a +1 bonus to AC. The use of the Grappling Hook must be confirmed with the DM based on whether there are objects to grapple to and/or from.

Additionally, you gain proficiency with Tinkerer's Tools

Guardian Bloodline

Starting at 9th level, you gain 1 additional slot for your Prosthetic Tools. You may add and replace new tools once reaching 9th level.

Additionally, when dropping to 0 hit points, you may make a Constitution Saving Throw with a DC of 5 + damage taken to attempt to recover at 1 hit point. This feature can only be used once per long rest.

Prosthetic Mastery

Starting at 13th level, you gain 1 additional slot for your Prosthetic Tools. You may add and replace new tools once reaching 13th level.

Additionally, you may now change and replace tools after each long rest, granted that you have Tinkerer's Tools.

Unrelenting Warrior

Starting at 17th level, you gain 1 additional slot for your Prosthetic Tools. You may add and replace new tools once reaching 17th level.

Additionally, you may regain charges of Guardian Bloodline by successfully killing creatures with a Sneak Attack. You may only regain charges three times per long rest.

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