Fighter
Base Class: Fighter

The Valkyrie specializes in physical control and swift movement throughout the battlefield. Valkyries use their nimbleness to quickly harass their opponents while falling back to their shields to help absorb incoming blows. 

Bonus Proficiencies

When you choose this archetype at 3rd level, you gain proficiency in Insight and Athletics.

Valkyrie's Charge

Starting at 3rd level, your specialized training with shields give you a unique fighting style. As a bonus action on your turn, if you move at least 10ft toward an enemy before taking the attack action, you can bash an enemy with your shield if you have one equipped. The target must succeed on a DC {{8+proficiency+modifier:str}} Dexterity saving throw or be knocked prone taking additional bludgeoning damage equal to your Strength modifier. When you use this ability you also gain a number of temporary hitpoints equal to your proficiency bonus.

You can use this ability a number of times per day equal to your proficiency bonus. You regain all expended uses when you finish a long rest.

Freyja's Blessing

Beginning at 7th level, your training in fast footwork and manipulation of your shield allows you to dodge out of the way of certain area effects or outright block them. When you are subjected to an effect that allows you to make a Dexterity saving throw, you can use your reaction to take only half damage if you fail the saving throw, and no damage if you succeed.

You can use this ability once per short rest without repercussion, however you may also choose to incur a level of exhaustion to use this ability any number of additional times.

Galeforce

Starting at 10th level, you can move more swiftly in dire situations. Your movement speed is increased by 10ft. Also, when you use your second wind feature, you gain a flying speed equal to your walking speed and do not provoke attacks of opportunity until the end of your turn.

Whirlwind Strike

Starting at 15th level, when you take the attack action, you can replace once of your attacks with Whirlwind Strike. You make a sweeping attack, hitting all creatures within 10ft of you. You make your attack roll as normal, and each creature hit must make a DC {{8+proficiency+modifier:str}} strength saving throw or be pushed back 10ft. Enemies that are prone or otherwise incapacitated automatically fail the saving throw. 

Once you use this feature, you can’t use it again until you finish a short rest.

Might of the Valkyrie

Starting at 18th level, your connection to Odin has grown quite strong granting you divine powers worthy of a blessed warrior of Valhalla. As an action you can take on a divine form giving you the following benefits for up to 10 minutes. Large spectral wings sprout from your back granting you a flying speed equal to your walking speed, a magical shield appears on your arm granting a +2 to your armor class, and your weapons glow with divine fury making your attacks do an additional 1d8 radiant damage. As you lead the charge you inspire your allies, when you use your Galeforce feature while transformed in this way allies within 60ft of you may use their reactions to move up to their movement speed without provoking attacks of opportunity.

You can use this ability once per long rest.

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