Paladin
Base Class: Paladin

Following in the giant footsteps of ancient and otherworldly beings walk the Paladins that pledged their lives to parallel their power. From the Tarrasque that lays waste to mountains and civilizations to the Kraken that reigns over its sea, these Paladins revere in the strength of these beings, aspiring to obtain the same raw power to protect and serve their own.

Oath Spells

3rd-level Oath of Titans feature

You gain oath spells at the paladin levels listed in the Oath of Titans Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of Titan Spells
Paladin Level Spells

3rd

earth tremor, thunderous smite

5th

enlarge/reduce, magic weapon

9th

crusader's mantle, erupting earth

13th

compulsion, staggering smite

17th

destructive wave, steel wind strike

Channel Divinity

3rd-level Oath of Glory feature

You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Titan's Might. You embody the presence of Titans, channeling their size and might. As a bonus action you gain the following benefits, which last for one minute.

• You are considered one size larger for the purposes of anything that requires a size categorization, while remaining your current size.
• Your weapon attacks and unarmed strikes deal an additional 1d4 damage, and your reach increases by 5ft.
• You have advantage on Strength ability checks and Strength saving throws.

Ancient Armament. As an action you imbue one weapon you are holding with ancient power. For one minute, the weapon increases in size, adding an additional weapon damage dice on a hit. It gains the thrown property, with a normal range of 20 feet and a long range of 60 feet. If you throw the weapon, it reappears in your hand the instant after it hits or misses a target. The weapon’s benefits are suppressed while a creature other than you wields it. You do not roll with disadvantage when attacking with oversized weapons.

Trembling Aura

7th- and 18th-level Oath of Titans feature

Beginning at 7th level, the ground beneath you shakes with your might within a radius of 10 ft. This area is considered difficult terrain for hostile creatures.

At 18th level, the range of this aura increases to 30 feet.

Dominant Reach

15th-level Oath of Titans feature

At 15th level, your connection to Titan heritage fuels your dominance over the battlefield.

You are considered large for the purposes of anything that requires a size categorization, while remaining your current size.

When you take the Attack action, you can replace one of your attacks to throw a creature aside. You target a creature within your reach you can see that is the same size as you or smaller and throw it to an unoccupied space you can see within 30 feet of yourself.

If the target is unwilling, you must first succeed on a Strength (Athletics) check contested by the target’s Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). You succeed automatically if the target is incapacitated.

If, at the end of this movement, the thrown creature isn’t on a surface or liquid that can support it, the creature falls, taking damage as normal and landing prone.

Titanic Avatar

20th-level Oath of Titans feature

At 20th level, you become as much a Titan as those who inspired the tenants of your Oath. As an action, you gain the following benefits, which last for one minute.

• Your reach increases by 10ft and if you are smaller than Huge, you become Huge, along with anything you are wearing. If you lack the room to become Huge, your size doesn’t change.

• Your Strength score increases to 30.

• Your weapon attacks deal two additional weapon damage dice on a hit.

Once you use this feature, you can’t use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again.

Oath Of Titans Image

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