Warlock
Base Class: Warlock

Witch Marks Warlocks who make their pacts with hags can manifest a mark, called a witch mark, that mars their skin. Some believe that it is a result of their body rejecting the tainted magic of the hag, while others believe that the patron hag marks them as their own or simply out of jealousy of their beauty.

Witch Marks (1d6)
d6 Witch Mark

1 A pattern of wine colored birth marks that slowly shift across your skin, constantly changing.

2 A spot of blood on the surface of your eye.

3 Boils that spread across your back, consistently renewing themselves.

4 A shock of your hair, turned pure white.

5 Claw marks that cover your body, appearing whenever you do good deeds and disappearing when you do evil.

6 A twisted and malformed limb.

Expanded Spell List

The Undying lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Undying Expanded Spells
Spell Level Spells
1st silent image, sleep
2nd blindness/deafness, alter self
3rd bestow curse, speak with dead
4th arcane eye, polymorph
5th contagion, insect plague

Weird Magic

Weird Magic Items Weird magic items can come in any form: a magic mirror that when shattered produces a cloud of daggers spell, a the dried husk of a beetle, inscribed with magic ruins, that when crushed casts an insect swarm spell, a bottle of wasps that when uncorked releases a swarm of wasps that stitch wounds together, or a mummified toad that when squeezed releases a cloud of darkness from it’s mouth, casting a darkness spell.

Haunting Vision

At 6th level, your ethereal form becomes that of a hag. You can spend 10 minutes to enter a trance state and invade the thoughts of another humanoid that you have met, within 1 mile, for up to 1 hour. During this time, you can see through the eyes of the afflicted creature and cast the Command spell on the afflicted creature at will. The spell ends when the afflicted creature successfully aves against your Command spell, if the target of the spell moves more than 1 mile from the you, at the end of 1 hour, or when you choose to end the spell as a bonus action. Your target has no memory of any actions taken as a result of the command spell. After using this feature, you must finish a long rest, before you can use it again

Hag’s Visage

At 10th level, you become immune to the effects of fear. If a creature uses an effect that would inflict the frightened condition on you, it has no effect. Additionally, the creature glimpses your ethereal hag form and must succeed in a wisdom saving throw against your warlock spell save DC or be frightened for 1 minute. If frightened in this way, the creature can make another Wisdom saving throw at the end of it’s turn, ending the effect on a success.

Weird Transformation

At 14th level, as an action, you turn yourself into a hag for up to 1 minute. You can end this effect as a bonus action. While in this form you have the following benefits:

• Advantage on saving throws against spells and magical effects

• As a bonus action, you can teleport up to 60 feet to a place that you can see

• Enemies have disadvantage against saving throws to resist your spells

Comments

Posts Quoted:
Reply
Clear All Quotes