Wizard
Base Class: Wizard

The School of Energy focuses on the amplification and redirection of magical energy. Practitioners of this school very in performance, from amplifying their spells, to absorbing magical energy into more spell slots. You have a deep understanding of how energy never disappears, it is simply moved to another place.

Exert Internal Force

Starting at 2nd level, you can imbue your damaging spells with your internal energy. Whenever you cast a spell that deals damage, you can choose amplify the damage. You add damage equal to twice your proficiency bonus to one damage roll of any spell you cast. This bonus increases to three times your proficiency bonus at 10th level. You get one use of this ability, and it recharges on a long rest. Additionally, you can chose to use this ability again by giving yourself a point of exhaustion.

Understanding of Power

You have a strong knowledge of all forms of energy, be it natural or otherwise. When you gain this feature at 2nd level, you gain proficiency in either the Arcana or Nature skill. When you do so, you also apply your proficiency bonus to this skill twice.

Energy Manipulation

You are able to manipulate the energy within you. Starting at 6th lvl, you can convert your spell slots to other ones. You can distribute spell slots 5th lvl and below. A 2nd and a 1st lvl can be tuned into a 3rd, and a 3rd into 3 1st ect. You can also use this ability to convert another person's spells, at the cost of a1st lvl spell slot.

Draw Power From Power

Starting at 10th lvl whenever you succeed in casting the Counterspell or Dispel Magic spells, you gain an additional charge of Exert Internal Force. This additional charge is lost on a short or long rest.

The Flow of Power

You can see through the weave, and identify the flow. Starting at 14th lvl you are always under the effect of the Detect Magic spell, but can only detect things up to 10ft around you.

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