Base Class: Ranger
Most rangers know how dangerous beasts and monstrosities are. Rangers of the Tamer Conclave seek to harness the wild viciousness of these creatures to use against those they see as enemies.
Soul Contract
At 3rd level, you can use your magic to inscribe a seal onto a creatures’ soul, forming a contract with it.
Taming a creature is not an easy task and as such can only be done to creatures that are a beast or monstrosity with an Intelligence score of 10 or lower. To form a contract with a creature, the creature must be at 5 or fewer (but not 0) hit points and be within your touch range (you innately know when a creature can be tamed).
Using a standard action to attempt to tame the creature, you must succeed at a saving throw that is the creatures CR rating + 10 against your ranger level + your proficiency bonus (A natural 20 results in an automatic success, a natural 1 results in an automatic fail). A creature with a CR rating of lower than 1/2 is classed as having 0 CR while 1/2 or higher is classed as 1. After a soul seal is performed you can use it again after a short or long rest.
As a bonus action on your turn, you can summon any of your tamed creatures. The total number of creatures you can summon is the creatures CR up to your ranger level. The summoned creature only lasts for 1 minute before being forcefully dismissed. A tamed creature can be summoned from anywhere within the plane you are currently on.
Tamed Creature
A tamed creature works much the same as a beast companion but with some key differences.
The tamed creature loses the Multiattack action and Legendary actions if it has any.
The tamed creature obeys your commands to the best of its ability. It rolls for initiative when summoned but you control its actions. If for any reason you are unconscious, the tamed creature will make a wisdom saving throw against your spell save DC. If it fails the save it will move towards and attack the closest enemy creature, however, if it passes the saving throw the creature shatters the soul contract and will be hostile to all creatures in the encounter until it is killed or re-contracted.
The tamed creatures hit points are calculated at their lowest possible value on the monster stat block.
If a tamed creature is injured before being dismissed, it will only recover its full hit points after a long rest. If the tamed creature is killed, the soul seal is also destroyed, stopping any summoning of this creature in the future.
Soul Link
At 7th level, as a reaction, you can forcefully stop the destruction of a soul seal when a tamed creature is reduced to 0 hit points. Doing this will recover the creatures hit points by 1 and forcefully dismiss the summoned creature. A creature dismissed in this way cannot be summoned again for 24 hours.
Extended Contract
The time you can summon a tamed creature increases to 2 minutes.
Multiattack
Beginning at 11th level, a tamed creature gains the use of its multiattack action, if it has one.
Legendary Summoning
At 15th level, a tamed creature now has hit points equal to the static number shown on its monster stat block.
Should the summoned creature have legendary actions, it can use a bonus action on its turn to use one of these actions.
If the creature does not have legendary actions, the creature can spend its bonus action to gain a +5 to its next attack.
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