Base Class: Barbarian
Burden by the lessons and punishments of their former masters and the recently task of washing away the misdeeds of those who never taste the pain, the Path of the Flagellant Barbarians are myghty and bloddy warriors who purge the land of unholy beings with their own strenght and blood.
| Barbarian level | Feature |
|---|---|
| 3rd | Religious Zealot |
| 3rd | Punishment |
| 6th | Exsanguinate |
| 10th | At Death's Doors |
| 14th | Unleash Pain |
Religious Zealot
Starting when you choose this path at 3rd level, you gain proficency with Religion if you don't already have it. In adittion, once per long rest you can add a d6 to a roll you make to recall information about undead or fiends.
Punishment
Beggining at 3rd level, you have learned how to strengthen your body by weakening your body.
You gain a new resource: Punishment points. You have a pool of Punishment points equals to your barbarian level. You also gain a Punishment die that improves with each feature of this path. You regain any spent Punishment points at the end of a long rest. Your Punishment die is d6 and increases to a d8 at 6th level, to a d10 at 10th level and to a d12 at 14th level.
While raging, you can use your bonus action to spend one Punishment pont. You inflict to yourself one Punish die + your Contitution modifier as necrotic damage. This damage ingores resistances, immunities and can't be reduce by any means. Until de start of your next turn, all your melee weapon attacks deal one Punishment die as extra damage, you have resistance to all damage types except necrotic and you cannot be charmed.
Exsanguinate
As your flesh is weak, so is the others'. Beggining at 6th level, you've learned how to inflict pain to heal yourself.
As an action, you can spend a number of Punishment points up to your proficency bonus to make an special unnarmed strike. This special attack uses your Constitution Modifier instead of your Strenght modifier to the attack roll and it deals as many Punishment die as Punishment points spent + your Constitution modifier as necrotic damage, recovering hit points up to the damage dealt.
You can use this feature once per short or long rest.
At Death's Doors
Starting at 10th level, you mastered the ability to embrace damage and be closer towards death's doors.
When you are hit by an attack while raging, you can use your reaction to double the damage from the attack, ignoring your resistances. Your first attack on your next turn gains the following benefits: if using Rekkles Attack, your melee weapon attack score a critical hit on a roll of 18, 19 or 20, and your Rage bonus damage is doubled.
After using this reaction, you can use Punishment without spending a Punishment point.
You can use this feature a number of times equals to your proficency bonus and you recover any spent uses after a long rest.
Unleash Pain
Beggining at 14th level, your body can withstand almost any pain you inflict to it.
Whenever you deal Punishment's aditional damage, you add your Constitution modifier to that damage.
Once per long rest you can use your action to roll a number of Punishment dies up to your proficency bonus. You inflict to yourself the result of the rolls as necrotic damage. Then you regain a number of Punishment points up to the number of Punishment dies rolled.
Previous Versions
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6/15/2022 12:05:51 PM
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2
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1
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6/16/2022 11:11:19 PM
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11
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1.1
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6/17/2022 7:40:07 AM
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16
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6/17/2022 8:07:07 AM
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16
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2.0
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6/20/2022 7:30:34 AM
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25
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2.1
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