Base Class: Warlock
You have pledged yourself to the pioneer of the field of Necronautics, the undying Citizen-Doctor Abraham Merhermbler. Operating out of Strixhaven University, the infamous Citizen-Doctor Merhermbler continues to explore and carefully measure the twilight world where life meets death itself, and your pact has granted you powers in exchange for continuing to help the Citizen-Doctor expand on his research.
Expanded Spell List
The Citizen-Doctor lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Citizen-Doctor Expanded Spells
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Necronautical Resilience
Starting at 1st level, when you make your first successful death saving throw, you regain 1 HP.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Bootleg Resurrection
Starting at 6th level, you can call on your patron to help others retread the threshold of death. When use animate dead, you may expend a second spell slot to also cast speak with dead on the same target. If you do so, the speak with dead spell effects persist indefinitely and the creature recalls its former life and experiences. It does not retain the capabilities it had in its original form, instead having any new ones granted by animate dead and changes its racial traits accordingly. You cannot control creatures animated in this way.
Once you use this feature, you can’t use it again until you finish a long rest.
Experimental Inquiry
Starting at 10th level, your patron's drive for researching the infinite methods of death empowers you to seek out new ways to die as well. When you are reduced to 0 HP by a damage type, you immediately regain 1 HP. This feature does not trigger for that same damage type again until you complete a long rest.
Perfected Thesis
Starting at 14th level, your patron sends you a copy of his working draft of the Unified Field Theory of Necronautics. When you or an allied creature you can see within 60 feet would die, you may have them instead regain all their HP and gain resistance to all damage until the start of their turn. This feature can trigger for yourself (but not other creatures) if you are unconscious.
Once you use this feature, you can’t use it again until you finish a long rest.
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