Druid
Base Class: Druid

Enhancement Druids learn how to use their shapeshifting abilities in combat with greater efficiency. Instead of relying on weapons to defeat their opponents, they can manifest the natural weapons of predators, tearing their opponents apart with powerful claws, devastating bites, or sharp talons. Enhancers can suddenly change a single part of their bodies, instead of turning themselves completely into animals, which makes them a more deceptive enemy in battle, since their weapons are constantly concealed in their bodies.

Circle of Enhancement Druids do not receive the same formal training that most other druids are accustomed to, such as an in-depth magical education. However, their Wild Shape abilities are more refined for general combat use, often considered solitary and dangerous people but have a strong sense of community. They find allies and friends in the natural world and share a powerful bond between their own kind, contacting their piers and fighting together against threats to the natural balance, keeping watch on the advances of nations' borders into nature's domains.

 

Body Enhancement

At 2nd level, you are adept at changing your form to keep yourself safe from harm. You are immune to the Stunned condition, while you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Wisdom modifier.

As an action, you transform your appearance. You decide what you look like, including your height, weight, facial features, the sound of your voice, hair length, coloration, and distinguishing characteristics if any. You can make yourself appear as a member of another race, though none of your statistics change. You also can't appear as a creature of a different size than you, and your basic shape stays the same; if you're bipedal, you can't use this spell to become quadrupedal, for instance. The effect lasts 24 hours.

Combat Enhancement

Starting at 2nd level, As a bonus action, you can expend a use of your Wild Shape feature to you can grow natural weapons, such as claws or fangs, which you can use to make unarmed strikes. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes. When you attack with Your natural weapons you can use your Wisdom modifier, instead of Strength for the attack and damage rolls.

Circle Spells

At 3rd, 5th, 7th, and 9th levels you gain access to circle spell fueled by your enhanced body. Once you gain access to these circle spells, you always have them prepared, and they don't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.

Circle of Enhancment

Druid Level

Spells

3rd

See Invisibility, Spider Climb

5th

Bestow Curse, Remove Curse

7th

Freedom of Movement, Phantasmal Killer

9th

Hold Monster, Reincarnate 

 

Combat Reinforcement

Starting at 6th level, you can suddenly stretch your limbs, neck, and appendages outward striking creatures from afar. Your Enhanced Strikes gain additional +5 feet of reach. You can attack twice, instead of once, whenever you take the Attack action on your turn. Finally, Your natural weapons count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage, you have a +1 bonus to the attack and damage rolls you make using it.

Body Reinforcement

Starting at 10th level, when body enhancement is active you gain the following Effects

  • Your Strength and Constitution scores are set to 14 + your proficiency bonus, if it is lower.
  •  At the start of your turn, if you are under half your maximum hit points, but above 0, you regain 1d4 hit points.

Enhancement Master

While your body enhancement is active, you can’t be blindedor deafened, you have resistance to bludgeoning, piercing, and slashing damage, and any critical hit against you counts as a normal hit instead, unless you’re incapacitated. Your natural weapons now do 2d6 damage.

Previous Versions

Name Date Modified Views Adds Version Actions
6/21/2022 12:10:15 PM
25
1
1.5
Coming Soon

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