Barbarian
Base Class: Barbarian

Barbarians of the Path of the Fey Guardian are embroiled with the energies of the Feywild itself and can use these magical energies to enhance their abilities. In the Feywild emotions are heightened and have a physical effect on the environment, harnessing and carrying this energy with you allows any heightened emotional state to trigger your rage, moments of confusion or euphoria can be just as potent in battle as anger. Followers of this path are often elite guards or warriors of the courts of the Feywild or outsiders that are victims of happenstance getting lost in the wilds and must adapt to survive.

Emotional Stability

At 3rd level,when you adopt this path, you gain greater control over your emotional state and are able to maintain your rage regardless of if you have hit a creature or been hit in the last turn. You are also able to end your rage freely without using a bonus action.

Disorienting Attacks

At 3rd level, when you adopt this path, your attacks carry with them an aura of confusion and uncertainty to the targeted creature. While raging if you hit an enemy creature with an attack roll, the targeted creature suffers a penalty to their first attack roll made until the start of your next turn, this penalty matches your rage damage bonus (+2 rage bonus at level 3 means -2 to enemy attack roll).

Palpable Disappointment

At 6th level, Even your missed attacks become opportunities as the target feels the psychic effects of your disappointment. Once per turn while you are raging, if you miss a melee weapon attack roll you can immediately make another attack roll using your Con Modifier + Proficiency Bonus if this attack hits your target takes psychic damage equal to 1D6 + Con Modifier + Rage Damage

Spring's Warding

At 10th level, your rage grants you further magical protection. While you are raging, if you are targeted by a spell or other magical effect causes you to make a saving throw, you may add your proficiency modifier to the saving throw unless you are already proficient.

Empathic Strikes

At 14th level, you can use your strikes to gain emotional dominance over your target. When you hit a creature with a melee weapon attack you can use your bonus action to  force your target to make a wisdom saving throw DC ( 8 + Con Modifier + Proficiency Bonus) otherwise suffer one of the following effects (your choice):

Spring: Your target is immediately begins uncontrollably laughing for 1 minute, for the duration their speed is 0 and they are incapacitated, any damage ends this effect.

Summer: Your target immediately becomes uncontrollably angry and loses concentration on any spells they might be concentrating on.

Autumn: Your target must use its reaction to immediately make a melee attack against another target of your choosing within 5ft of it.

Winter: Your target becomes frightened of you for 1 minute

You can use this feature a number of times based on your proficiency modifier, and you regain all expended uses when you finish a long rest.

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