Barbarian
Base Class: Barbarian

A Barbarian who has been tasked by its platoon with the duty of carrying out torture, and then later death sentences to all who has broke the law of the army. Most executioner rely on using complex, less bloody methods like hangman, noose, or pyre to their work. But this barbarian, who only need its' brute strength and a deadly two-handed weapon, goes for a more simple, gore-styled method of beheading people. But of course, the Executioner doesn't only work in an execution site; this barbarian can take its' skill out to the battlefield, where it can use their skill to slice-off their enemies head, to spread fear and horror upon the enemies morale, while helping achieve victory.

Executioner Rage

At 3rd level, you unleash the full rage of being an Executioner, putting your full strength into your heavy weapon to behead your enemy. While raging, you gain the following bonuses:

  • You have advantage on saving throws against being Frightened and Charmed.
  • A melee weapon does one extra die of its damage when you hit the target with it (included in the attack).
  • When you hit an enemy with an opportunity attack, the target must succeed on a {{savedc:str}} Strength saving throw (DC= 8 + your Proficiency bonus + your Strength modifier) or be knocked prone.
  • During your rage, you can enter an Executioners Frenzy, you can make a single melee weapon attack as a bonus action on each of your turns, though only for your heavy, two-handed weapon. You gain a point of Exhaustion when your rage ends.

The Beheader

At 3rd level, you wield your trusting weapon that is used not only to kill enemies, but to also to behead them in an gruesome way. You can only attune a weapon, whether non-magical or magical, that is both a two-handed weapon and deals slashing damage, in order for it to becomes the "Beheader". You can only have one weapon attuned at a time. You become proficient in wielding either Glaive, Halberd, Greataxe or Greatsword. You gain an extra 1d4 slashing damage when wielding the Beheader. Upon attacking an opponent that is either frightened or is knocked prone on the ground, your attack gain an extra damage equal to 1d6 + half your barbarian level.

Bloody Judgement

At 6th level, ending a persons life gives you the sudden rush of adrenaline and rejuvenation to continue on with the next execution. Whenever you kill an enemy while raging,  you regain hit points equal to 1d6 + your constitution modifier. 

Decapitation

Beginning at 10th level, the mere sight of you beheading a person will cause those around you to scream in horror. When you reduce an enemy health to zero with your weapon, you will immediately behead that enemy and let his body fall on the ground headless. Enemies that are with 20 feet of you , if they have seen this act, succeed on a Wisdom saving throw (DC equal to 10 + your proficiency bonus + your Charisma modifier) or become frightened of you until for the duration of two rounds. You can also use your bonus action to move half your speed, though only for the purpose to chase down a frightened enemy and nothing more. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.

Pendulum Guillotine

At 14th level, you can now muster the strength to make a flurry of long, heavy swings against your foes like a pendulum, in the attempt to behead them. As an action, you can make four, powerful strikes against a single target or multiple enemies that are within your reach. Each attack against an enemy will be 2d8 slashing damage + any applicable damage bonuses. Once used, you need to take a long-rest to regain use of this ability.

Final Execution

As you are struck down by a deadly foe, your mind close to fading away, yet your body moves on it own, trying to finish the job given to you as Executioner for one last time. When your health is brought down to zero and an enemy is within melee range from you, you can use a reaction in the attempt to strike out with one chance. If you succeed in hitting the target, the damage roll becomes double your weapon die + your Strength modifier. If the enemy dies from your reaction, you immediately regain only one hit point and stand back on your feet. You can only use this ability once, and need to spend a long rest to regain it.

The Path Of The Executioner Image

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