Base Class: Druid
Druids of the Circle of the Cataclysm are often born of disaster. They, like many, have experienced a natural disaster firsthand and survived. These druids find meaning in the destructive tendencies of nature, and see it as part of the natural cycle.
Druids of this circle are often feared for their raw power, even though that fear is unwarranted. Druids of the Circle of the Cataclysm view unleashing such forces upon the earth preternaturally as a violation of the natural cycle and will only do so to foster new growth to the land. These druids are most at odds with large urban communities with their ever expanding resource needs and with their impact upon the land. Druids of this circle will often be unwelcome in cities because of the misguided fear that they might destroy them.
Circle Spells
At 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of the Cataclysm spells table.
Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
Nature's fury
You have learned to harness the destructive forces of nature and can use this ability to augment your spells. When you acquire this ability at 2nd level you may use your reaction when damaging a target with a spell to re-roll any damage dice of a 1 or a 2, you must use the new roll.
Force of Nature
At 2nd level you gain the ability to channel the destructive forces of nature. As an action, you can expend a use of your Wild Shape feature to awaken those forces within yourself rather than transforming into a beast form.
While this feature is active, you gain the following benefits:
- After you make an action on your turn you may cast a cantrip as a bonus action.
- You add your wisdom modifier (minimum 1) to the damage rolls of spells you cast.
- When you kill a target with a spell you regain hit points equal to your wisdom modifier (minimum 1)
These benefits last for 1 minute, or until you use your wild shape again.
Wake of disaster
At 6th level your tie to the destructive cycle of nature brings you and your allies comfort in rest and leaves them refreshed and ready to fight again.
When you end a short rest, you and any allies within sight of you may gain temporary hit points equal to half of your druid level (rounded up) or recover spell slots whose total levels are equal to half of your druid level (rounded up) a spell slot recovered this way may not be a higher level than 5. You may use this feature once per long rest.
Regrowth
At 10th level your body becomes more in tune with the destructive cycle of nature. You regain hit points equal to your wisdom modifier (minimum 1) every minute provided you have at least 1 hit point and if you lose a limb, it regrows to full functionality in a number of days equal to 1d6+ your wisdom modifier. You also gain advantage on saving throws to resist the effects of poison and disease.
Potency of Nature
When you gain this ability at 14th level, your spells become infused with the potency of nature. When you cast a damaging spell at a target that has resistance or immunity to the type of damage of the spell cast the target must make a wisdom saving throw against your spell save DC. On a failure the target loses their resistance, and if the target is immune to the damage type they gain resistance to it instead. On a success, the target retains their immunity or resistance and cannot be effected by this ability for 1 day.
Bonus cantrip
Your Connection to the destructive forces of nature grants you access to certain spells. At 2nd level you learn your choice of Firebolt, Ray of Frost, Shocking Grasp, or Acid splash cantrip.
Acid Splash
You gain access to the acid splash Cantrip and it counts as a druid spell for you.
Fire Bolt
You gain access to the fire bolt cantrip and it becomes a druid spell for you.
Ray of Frost
You gain access to the ray of frost cantrip and it becomes a druid spell for you.
Shocking Grasp
You gain access to the shocking grasp cantrip and it becomes a druid spell for you.
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