Warlock
Base Class: Warlock

Your patron is a being that exists as one with the frozen winter winds.  The Howling Wind may have a plan for you or you may simply have been swept up and dragged along with it, either way it grants you the ability to draw the ferocity of a polar storm.  Examples of such a patron include the goddess Auril, a winter spirit, or perhaps an elder tempest.

You may see your behavior and appearance change due to your pact.  You may find yourself feeling too hot in what you would have typically considered comfortable temperatures.  Your skin may feel cold to the touch.  Hoarfrost may form on your hair and clothing.

Expanded Spell List

1st-level Howling Wind feature

The Howling Winds let you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fathomless Expanded Spells
SPELL LEVEL SPELLS
1st ice knife, zephyr strike
2nd gust of wind, Rime's binding ice
3rd sleet storm, wind wall
4th ice storm, storm sphere
5th Bigby's hand appears as an icy hand, cone of cold

Midwinter's blessing

1st-level Howling Wind feature

You feel at home in cold and windy weather.  You gain resistance to cold damage and do not have disadvantage on Wisdom (Perception) checks that rely on hearing in strong winds.  Further you do not have disadvantage on Wisdom (Perception) checks that rely on sight in a blizzard.

Protective Gale

6th-level Howling Wind feature

You can call an icy gale to protect you.  As a bonus action you cause the air around you to swirl and freeze, this lasts for 1 minute or until you dismiss it (no action required).

When the gale is summoned all creatures within 5 feet of you must make a Constitution saving throw against your spell save DC or be pushed 10 feet away from you.

Whilst the gale is active you may use a bonus action to freeze the air around a creature, you can make a melee spell attack against a creature within 10 feet of you.  On a hit the target takes 1d8 cold damage and must make a Constitution saving throw against your spell save DC or have its movement halved until the start of your next turn.  This damage increases to 2d8 when you reach 10th-level in this class.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Piercing Frost

10th-level Howling Wind feature

Cold damage dealt by you to creatures ignores resistances to cold damage.

Additionally creatures with an immunity to cold damage take half damage from you instead of none.

Enhanced Protective Gale

14th-level Howling Wind feature

Your affinity to the winds grows stronger and your Protective Gale gains the following benefits while it is active:

  • The range of your Freezing Wind feature increases to 30 feet.
  • Ranged weapon attacks have disadvantage against you.
  • You have a flying speed equal to your walking speed and your movement does not invoke opportunity attacks.
  • Whenever you deal cold damage you deal additional cold damage equal to your spell modifier.

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