Base Class: Barbarian
The Rage in your blood takes over.
Blood is in the Air
Starting when you choose this path at 3rd level, when you go into a rage, you can sense the enemy with the lowest HP remaining. You can use a bonus action to move up to half your movement speed to that creature. This movement doesn't provoke any opportunity attacks.
Blood Mark
Beginning at 6th level, when you damage an enemy with a melee attack, you can place a blood mark on a creature. This mark will add 1d4 and double your rage damage on this creature and you are healed for the damage granted by the blood mark. It lasts for 1 minute and only 1 can be active at a time. You can do this a number of times equal to your Constitution modifier.
Blood Ties
While raging, you can use a bonus action to pull a creature that you can see within 25 ft. It must succeed on a STR saving throw (DC {{savedc:str}} or be pulled to you. You can apply a blood mark to a target that is pulled. The creatures speed becomes 0 until the start of your next turn. You can do this 1 time per long rest, afterwards you can expend 1 hit die and take 1d12 + Barbarian Level of necrotic damage to do again.
Erupting Rage
Starting at 14th level, when you enter a rage, you can expend 2 rages to erupt in a storm of blood. Damage done to you is reduced by your constitution modifier. You also become one size larger, rage damage from weapon attacks is doubled (stacks with blood mark). Every creature within a 10ft radius takes 2d12 + rage force damage.
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