Monk
Base Class: Monk

As an artificial creation of life, you become aware of special abilities that seem to transcend those around you.

Flash Crush

At 3rd level, you learn how to focus your ki to the bottom of your feet releasing a burst of energy. Whenever you use a Ki point to use Step of the Wind you may propel yourself toward a target at blinding speeds. The target must be at least 10 feet away and up to a maximum of your movement speed. You may make one unarmed attack at advantage against the target of the crush. On hit the target must make a Strength saving throw or be thrown back 10 feet landing prone. All additional creatures within 5 feet of you when you make your attack, whether you hit or miss, must also make a Strength saving throw or be knocked back 5 feet by the concussive force of the attack.

The Ki to Healing

At 6th level, you gain the ability to focus your Ki into you wounds to heal yourself. As a bonus action you can spend 1 Ki point to regain hit points equal to three times your monk level. You must finish a long rest before you can use this feature again. Also, Your understanding of how Ki flows through all living creatures allows you to be proficient on medicine checks involving a living organism and grants you a +1 Bonus to Constitution savings throws

Ultimate Shield

Starting at 11th level you become more in tune with the stone that gives you life. When you use 3 Ki points you gain the ability use transmute your skin into a solid shield.

While using your Ultimate Shield you gain +2 to AC (which increases to +3 at level 17 and +4 at level 20) and all unarmed attacks do an extra 1d6 damage (the extra damage dice increases to a d8 at level 17 & d12 at level 20). You gain resistance against all weapon and magic damage. You also gain temporary hits points equal to your monk level times two. Once your temporary hit points are used the Ultimate shield fades. Spells or effects that add temporary hit points do not count towards your Ultimate Shield pool.

You must complete a long rest before you can use this ability again.

 

Transmutation Master

At 17th level, you peer into the portal of truth and discover secrets to the power that created you.

You gain the ability to focus your Ki into creatures who have died in the last 24 hours. As an action you can spend 5 Ki point to revive the deceased target to full health. This form of resurrection is unnatural and requires an equivalent exchange. The target of the resurrection, the caster or both lose a piece of themselves during the transmutation. At the DM's discretion, the creature might lose a limb, organ or sense that permanently effects them and cannot be restored. If the creature died while subject to any conditions, it is removed during the revival. Once you use this feature, you can’t use it again until you finish a long rest.

You also gain the ability to make an overwhelming number of attacks against a group of enemies. When you use your Flash Crush, you can hit up to two additional targets (up to a total of three attacks), provided that each attack targets a different creature this turn. Your movement must be a direct line to each target and have no obstacles or obstruction (including any friendly creatures) and you are limited to your maximum movement speed.

Example: you charge north 20 feet and strike a target, turn west moving 15 feet to strike your next target, finally turning southeast 10 more feet finishing your attack on the third target

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