Ranger
Base Class: Ranger

With a plague of blood hunters in the world, people are trained to hunt them down an eliminate them.

Fire with Fire

At 3rd level, you can use a bonus action to infuse of your weapon attacks with 1d8 acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder damage.

Additional spells

3rd-level Mage Hunter feature

You gain new spells at the Ranger levels listed in the Mage Hunter Spells table.

3rd

absorb elements

5th

hold person

9th

protection from energy

13th

fire shield

17th

temporal shunt

Counterspell Shot

At 7th level, you can use your reaction to interrupt an enemy spell casting. Make a weapon attack against the creature, if you hit and the attack roll equals the spell level +10, then the Counterspell is successful. You can use this ability a number of times equal to your proficiency modifier per short or long rest.

Magic Defense

At 11th level, you gain advantage on all spell saving throws.

Dispelling Shot

At 15th level, you gain the ability to dispel magical effects with attacks. Make a weapon attack against the creature, if you hit and the attack roll equals the spell level +10, then the Dispel is successful. You can use this ability a number of times equal to your proficiency modifier per short or long rest.

Previous Versions

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6/26/2022 7:52:47 PM
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