Base Class: Fighter
Having a deep connection to the various hags of the realms either through a curse, deal, birthright or even study. You understand the skill sets of each strain of hag and have adapted to use the most potent aspects of each. As you progress your connection grows stronger gaining more Scrawls and innate Haggish abilities. Unfortunately the further you progress the more likely you are to become a caliban or hagspawn
Sinister Scrawler
You gain proficiency in Calligrapher's Supplies and Hag Language.
You can use Calligrapher's Supplies to create magic blood scrawls which enhance your gear. You learn two scrawls and each time you gain a level in this class, you can replace one with another. You gain one additional etching at 7th, 10th and 15th levels. Each scrawl has an innate effect and one you can invoke once per long rest.
After a long rest, you can add a scrawl to one item at a time that you can wear or hold and remains there until your next long rest when its magic fades.
If a scrawl requires a saving throw, your save DC equals 8 + your proficiency bonus + your Constitution modifier.
Annis Scrawl: While wearing or carrying an object inscribed with this rune, you have advantage on Intimidation and Athletics
In addition, you can invoke the rune as a bonus action to increase your sturdiness. For 10 minutes, you gain a +2 bonus to all ability checks and saving throws that use Strength or Constitution. Once you invoke this rune, you can't do so again until you finish a short or long rest.
Bhuer Scrawl: While wearing or carrying an object inscribed with this rune, you have advantage with Nature and Survival
In addition, when you hit a creature with an attack using a weapon, you can invoke the rune to summon icey shackles: the target takes an extra 2d6 cold damage, and it must succeed on a Strength saving throw or be restrained for 1 minute. While restrained by the shackles, the target takes 2d6 cold damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, banishing the shackles on a success. Once you invoke this rune, you can't do so again until you finish a short or long rest.
Bog Scrawl: While wearing or carrying an object inscribed with this rune, you have advantage on Insight and Deception
In addition, you can invoke the rune as a bonus action to project your unwholesome presence for 1 minute or until you're incapacitated. Until the state ends, when another creature you can see within 60 feet of you makes an attack roll, a saving throw, or an ability check, you can use your reaction to cause the roll to have disadvantage or take the lower of two heal rolls. Once you invoke this rune, you can't do so again until you finish a short or long rest.
Green Scrawl(7th Level or Higher): While wearing or carrying an object inscribed with this rune, you have advantage on Performance and Persuasion
In addition, you can invoke the rune as a bonus action, gaining resistance to bludgeoning, piercing, and slashing damage for 1 minute. Once you invoke this rune, you can't do so again until you finish a short or long rest.
Sea Scrawl(7th Level or Higher): While wearing or carrying an object inscribed with this rune, you have swim speed, and water breathing.
In addition, when a creature you can see ends its turn within 30 feet of you, you can use your reaction to invoke the rune and force the creature to make a Wisdom saving throw. Unless the save succeeds, the creature is paralyzed for 1 minute. The creature repeats the saving throw at the end of each of its turns, ending the effect on a success. Once you invoke this rune, you can't do so again until you finish a short or long rest.
Shrieking Scrawl(10th Level or Higher): While wearing or carrying an object inscribed with this rune, fly speed and voice can travel an extra 50 ft
In addition, when you or a creature you can see within 30 feet of you is hit by an attack roll, you can use your reaction to shriek at the attacker causing them to hit another creature of your choice within 30 feet of you. The chosen creature becomes the target of the attack, using the same roll. This magic can transfer the attack's effects regardless of the attack's range. Once you invoke this rune, you can't do so again until you finish a short or long rest.
Green's Guise
At 3rd level, you have become a master of deceit, illusions and temptation you can cast Disguise Self once per rest as a 10 minute ritual.
Annis's Might
At 3rd level, you have learned how to harness the power of the Annis. As a bonus action, you magically gain the following benefits, which last for 1 minute:
You are resilient to piercing and slashing
Once on each of your turns, one of your attacks with a weapon or an unarmed strike can deal an extra 1d6 damage to a target on a hit.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
Haneous Hindrance
At 7th level, you learn to invoke your scrawls to protect your allies. When another creature you can see within 30 feet of you is hit by an attack roll, you can use your reaction to force the attacker to re-roll the d20 and use the new roll. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Repulsive Resilience
By 10th level, the magic of your scrawls permanently alters you increasing Bhuer's Might damage to 1d8. You are resilient to being charmed granting you advantage to charm spells. You can flash your repulsive form as a reaction to grant disadvantage to all creatures within 10ft making a charm save proficiency bonus per long rest.
Wretched Etcher
At 15th level, you can invoke each scrawl you know from your Sinister Scrawler feature twice and you regain all expended uses when you finish a short or long rest. You can now cast Disguise Self proficiency bonus per long rest.
Silat Shift
At 18th level, you learn how to amplify your transformation increasing Annis's Might damage to 1d10 and regains on a short rest. Gaining the shape shifting ability of its name sake allows you to cast polymorph at will proficiency bonus per long rest. You area of Repulsive Resilience's charm disadvantage increases to 30ft and regains on short rests.
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