Base Class: Wizard
Called Intellects, these wizards don't believe in limiting themselves to just one specialization. In fact, their specialization is the diversity of magic itself. With their eidetic memories, patience, and perhaps just a bit of overconfidence, the Intellectuals delve into places normally left to gods and monsters. Some of them learn the secrets of the divine, adding the power of healing and restoration to their thick spell books. Others pour themselves into the wild magic of nature, learning to bend the wildlife and elements to their will. Still others brave the taverns and pubs of the world, listening for the telltale enchantments of the bards. The Intellect is a student of all magic everywhere, and their quest to master it could become your obsession.
Magic Savant
Beginning at 2nd level, your broad approach to magic opens you up to other sources of magical power. You may copy any spell from any spell list into your spell book. The cost of time and resources to do so is 2 hours and 50 gp per spell level. If the spell is on the wizard spell list, that cost is halved.
You may copy spells from your spellbook into another spellbook at an hour per level of each spell and no material cost.
If your spellbook is destroyed or lost, you may copy all your spells into a new spellbook from memory, provided you do it within a week of the loss. The cost in time and materials to do this is 1 hour and 25gp per level of each spell.
Student of Magic
Beginning at 2nd Level, when a spell is cast that you can both see and hear, your uniquely gifted mind can memorize it for later. You must make an Arcana check; DC 15+ the spell's level for a spell you can presently cast, DC 20+ the spell's level for a spell that's of a higher level than you can presently cast. If you succeed, you will be able to copy down that spell into your spellbook for the usual costs involved, as long as you do so within 3 days. If you can't do it before then, you'll need to succeed on another Arcana check (DC 20+ the spell's level) to recall it well enough to copy down.
Skill of the Intellect
Beginning at 2nd level, you have proficiency in Arcana and Investigation. Your proficiency bonus in Arcana is doubled, along with one other skill of your choice that you have proficiency in.
Eidetic Recall
Beginning at 6th Level, you may replace a prepared spell with a spell you have not prepared from your spellbook. You can do this a number of times equal to your intelligence modifier. All uses of this feature will return to you after a long rest.
Eidetic Mastery
Beginning at 10th level:
- Any spellcasting ability check is an arcana check for you.
- Your Counterspell can stop the onset of a magical effect (i.e. a breath weapon, or an area of effect for that round, or a magical trap, etc.).
- If the source is a creature, the DC is 5+ the creature's challenge rating.
- If the source is something in the environment, the DC is 20
Knowledge is Power
Beginning at 14th Level, your deep knowledge of magic allows you to twist its fabric to your purposes. Whenever a spell that you can see and hear is cast, or a magical affect that you can see and here is initiated, you can make an Arcana check as a reaction (DC 15+ Spell's Level, or DC 25 if a magical affect). If you succeed, you may do one of the following:
- If it is a spell, alter the casting time.
- Alter the intended target(s) or area of effect.
- Alter the intended effect.
- If it is a spell, alter the spell slot consumed but not the effects of the spell.
When you use this feature, you gain one level of exhaustion. Only by finishing a long rest can you remove a level of exhaustion gained in this way.
Comments