Base Class: Sorcerer
Your innate magic comes from the primordial essence of the Elemental Planes. Your bloodline is directly or indirectly connected to the genies of one of the elemental planes, which grants you your power as a sorcerer. Must sorcerers exhibiting this kind of magic are Genasi, being the offspring of a Genie and a mortal. These genasi sorcerers already exhibit their magic in their racial appearance and often look no different from other genasi. Those of non-magical bloodlines can be granted these innate magics if their parentage or birth is in some way related to a specific elemental plane, such as being born in it or having a parent who has been granted a wish by a Genie. For those of less traditional genie bloodlines, their body begins showing signs of their relation to the elemental plane to which they are connected.
Genie Ancestor
At 1st level, you choose one type of genie as your ancestor. The damage type associated with each Genie is used by features you gain later.
Genie Ancestor
| Genie | Damage Type | Language |
| Dao | Bludgeoning | Terran |
| Djinni | Lightning | Auran |
| Marid | Cold | Aquan |
| Efreeti | Fire | Ignan |
You can speak, read, and write Primordial and the language for your genie ancestry. Additionally, whenever you make a Charisma check when interacting with elemental creatures, your proficiency bonus is doubled if it applies to the check.
Dao Genie
At 1st level, you can speak Terran and Bludgeoning is your elemental damage type.
Djinni Genie
At 1st level, you can speak Auran and Lightening is your elemental damage type.
Efreeti Genie
At 1st level, you can speak Ignan and Fire is your elemental damage type.
Marid Genie
At 1st level, you can speak Aquan and Cold is your elemental damage type.
Genie Spells
Starting at 1st level, your lineage grants you access to the innate magics of genies. You learn additional spells when you reach certain levels in this class, as shown on the Genie Spells table. The spell counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a conjuration or an transmutation spell from the sorcerer, warlock, or wizard spell list. (The ability to change spells has been added to this subclass but I can only add certain spells. More are available.)
| Spell Level | Spells |
| 1st | bless, identify |
| 2nd | enhance ability, rope trick |
| 3rd | create food and water, tongues |
| 4th | conjure minor elementals, fabricate |
| 5th | animate objects, legend lore |
Elemental Prowess
Starting at 6th level, when you cast a spell or use a magical weapon that deals damage of the type associated with your Genie ancestry, you can add your Charisma modifier to one damage roll of that spell or weapon attack. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.
Genie Form
At 14th level, you gain the ability to take the form of a full genie, gaining flying speed equal to your current walking speed. Your genie form envelops you in an aura of elemental energy of the plane you are connected to and the lower half of your bodies becomes an elemental swirl of energy. You can take this form as a bonus action on your turn and it lasts until you dismiss them as a bonus action or become incapacitated.
If you manifest this form while wearing magical items in the lower half of your body, this items are transformed along with you but you cannot gain any benefit from them.
Granter of Wishes
Your powers are now akin to that of a full genie and you commanding the power to bend reality to grant wishes to those who earn your favour. Starting at 18th level, you learn the wish spell and it does not count against your number of spells known. If you cast wish at the request of another creature and the stress of casting (as described in the spell) causes you to lose your ability to cast wish, you can draw upon your connection to the Genies of your Elemental Plane to ask for one final wish. Your last wish can be used at any point over your life and follows the same rules as wish, except for the restrictions on stress.
Additionally, you gain the ability to grant others temporary power to cast incredible magics. Once per Long Rest, you can grant a single casting of a single spell to another creature. As an action, another can request for you to grant them a spell. As a reaction, you grant them any single spell by expending one of your spell slots of that level of higher. The requesting creature can then cast the spell as part of the same action, even if the spell has a different casting time. The spell uses your Sorcerer Spell Save DC and Spell Atttack Bonus, the requesting creature is treated as the caster for all other purposes.
Previous Versions
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4/17/2021 11:24:47 AM
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10
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5/7/2021 10:31:52 AM
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18
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1.5
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8/15/2022 5:37:48 PM
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65
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