Ranger
Base Class: Ranger

Rangers who find themselves taking this archetype hunt from afar, stalking their targets from the shadows. To Far Stalkers, the bow is the only weapon they'd ever need, though some Far Stalkers will use firearms if they can get their hands on one. 

Eyes of the hunt.

You gain a Proficiency in Perception and advantage on Perception Checks that are further then 60ft away.

Elemental Arrows

At 7th level, you gain the ability to infuse your ammunition with various magical effects, thrice per long rest. This infused ammo deals an additional 2d4 damage. Roll a D8 to determine which damage you'll use. 

 1  acid
 2 fire 
3 cold 
 4 necrotic 
 5 radiant 
 6  poison
 7 lightning 
 8  thunder

Thrill of the hunt

At 11th level, combat becomes a hunt for you. That sense gives you a deep feeling of excitement. You gain advantage on ranged attacks on targets at least 40ft away. While equipped with a ranged weapon, you can take the dash action and still attack on a bonus action.

Lethal Stalker

At 15th level, you learn the secrets of demoralising foes by making every shot count. If you kill a target with a ranged attack, all other targets within 30ft of the Dead creature must make a wisdom saving throw. If they fail, they become frightened of you. 

Far Stalker Image

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