Barbarian
Base Class: Barbarian

you want to become a montain

Transforming Rage

Starting when you choose this path at 3rd level, the nature of your rage changes. When you rage, you atunne yourself to your gods will, transforming yourself into an avatar of mother earth. Your statistics remain the same in each form, except for the following changes:
- You gain a new natural weapon while raging - stone fist, which deals bludgeoning damage equal to 1d20 + your Strength modifier
- Your gain a +1 to AC from your stone like skin
- When you rage, you count as one size larger for the purposes of grappling and shoving.

The son of the land

At 3rd level, you become more intune with the earth on which that you walk. You have advantage on all Wisdom (Perception) checks while in contact with the ground and are able to mold it to your need, being able to cast Mold Earth. Also while standing you have advantage againt falling prone.

Avalanche

At 6th level, you gain the ability to knock your foes prone with a charging strike. If you move at least 15 feet straight towards a Large or smaller creature and hit them with a melee attack, they must make a Strength saving throw or else be knocked prone. The saving throw DC is equal to 8 + your proficiency modifier + your Strength modifier.

Jewel Fists

The power within you is growing more powerful. Beginning at 6th level, your fist attacks count as magical for the purposes of overcoming resistances.

Turn to dust

Starting at level 6 you can attempt to return an opponent early to the soil from which it came. If you attack an enemy that has 20 hit points or less with your fists, it instantly dies as you siphon its life force. You recieve half of said hit points as temporary health. If the creature has more then 20 you restrain them instead.

Montain size

Starting at level 10 whenever you enter Rage your size grows up to large, alongside your equipment, allowing you to use it. This does not have any statistical changes to said equipment.

Regeneration

At the start of your turn, while being in contact with the ground, you regain a number of 1d6+con. mod. hit points. If you take damage from a spell or magical attack, this trait doesn't activate until at the start of the next turn. You die only if you start your turn with 0 hit points and don't regenerate. Once you get to level 14 the dice grows to a d8.

Made of Stone

After numeros battles your body starts becoming more resiliant. Once you get to level 14 you gain resistance to bludgeoning, piercing and slashing damage even outside your Rage. Additionally, while Ragind you become immune to said damage types.

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