Barbarian
Base Class: Barbarian

Beastbreakers are powerful barbarians who have the spirit of mighty beasts bound to them in order to use them as mounts in combat. Specializing in mounted combat and utilizing the most out of their ferocious mounts, beastbreakers are heavily feared and respected.

Mounted Savagry

Starting at 3erd lv, you and your spectral mount learn how to coordinate your attacks in combat. Whenever you make a reckless attack in combat while mounted on your rage mount spirit, you may have your rage mount spirt make an attack against target creature in range as a bonus action.

Ragemount Spirit

At 3rd level, when you adopt this path, you choose a beast spirit and gain its feature. You must make or acquire a physical totem object — an amulet or similar adornment — that incorporates fur or feathers, claws, teeth, or bones of the spirit animal. At your option while raging, you may mount this spirit animal.

Your spirit animal might be an animal related to those listed here but more appropriate to your homeland. For example, you could choose a hawk or vulture in place of an eagle. All spirit mounts are treated as large beasts.

Bear

While raging, While raging, you can mount a large warbear. 

Beetle

While raging, you can mount a large war beetle.

Eagle

While raging, you can mount a large war eagle.

Elephant

While raging, you can mount a large war elephant

Horse

While you’re raging, your can mount a large spirit horse.

Tiger

While you’re raging, your can mount a large spirit tiger.

Wolf

While you’re raging, your can mount a large spirit wolf. 

 

Aspect of ferocity

At 6th level, your spirit mount gains a connection to the elemental energies of nature. You choose 1 elemental damage type and one resistance. While raging you benefit from the resistance and both you and your mount deal an extra 1d8 damage of the chosen elemental type.

Cold

While raging you and your mount deal an extra 1d8 fire damage with each successful attack.

Fire

While raging you and your mount deal an extra 1d8 fire damage with each successful attack.

Force

While raging you and your mount deal an extra 1d8 force damage with each successful attack.

Lighting

While raging you and your mount deal an extra 1d8 lightning damage with each successful attack.

Necrotic

While raging you and your mount deal an extra 1d8 necrotic damage with each successful attack.

Poison

While raging you and your mount deal an extra 1d8 poison damage with each successful attack.

Psychic

While raging you and your mount deal an extra 1d8 psychic damage with each successful attack.

Radiant

While raging you and your mount deal an extra 1d8 radient damage with each successful attack.

Thunder

While raging you and your mount deal an extra 1d8 Thunder damage with each successful attack.

Spirits as One

While raging you gain a +2 to your ac while mounted on your spirit mount. Your spirit mount can your ac when it is attacked and can your saves if it has to make a saving throw.

Spiritual Sacrafice

At 14th level, your spirit mount can save you from the final blow.

When you would die from damage while mounted on your spirit mount, you may sacrifice your mount to ignore the damage from the killing attack. When you do this you imideatly enter a new rage that allows you to attack with your bonus action and take an additional action on your turn.

At the end of this rage you take one level of exhaustion and can't summon your spirit mount again for 1d4 days.

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