Base Class: Blood Hunter
Devour the flesh of demons, devils, undead and monstrous creatures to grant you boons to your abilities and skills.
Ability save DC = 8 + your constitution modifier + your Blood Hunter level divided by 2.
Taste of Damnation
Starting at 3rd level after choosing this subclass, you begin testing the limits to how much power the flesh of Demons, Devils, Faye, Undead and Monstrous creatures affect you.
Until the start of your next turn, the next attack you hit with deals 1D6 additional crimson rite damage.
Amplify: target creature hit must make a Constitution saving throw, if failed until the start of your next turn, attacks they make against you are with disadvantage.
Demonic Resistance
Starting at 7th level your body slowly starts to adapt to the different toxins and fluids you have consumed and they begin to heighten you senses. You gain resistance to poison and gain advantage to saving throws against them. You gain dark vision up to 30 ft, and have advantage on Constitution saving throws.
Blood Demon Art
Starting at 11th level, your blood begins absorbing the energy of the creatures you've consumed. Able to manipulate your blood in even more dangerous ways. Your ability save dc is 8 + Constitution modifier + your bloodhunter level divided by 2.
Pyrokinesis: drops of your blood ignite upon impact. Creatures of your choice within 15 feet around you must make a Dexterity saving throw, on a failed save they are hit by the explosive wave and take 4D8 Necrotic damage.
Crimson Infusion: you imbue your weapons with coats of your blood, for 1 minute attacks you make deal an additional 2D10 Necrotic damage. You can only use this ability twice per long rest.
Demonic Rage
Starting at 15th level, you're able to draw upon the power of each creature you've consumed, enhancing your body even further.
As a bonus action, you enter a rage that bolsters your bodies defences and enhances your attacks. For 1 minute, you become resistant to all physical damage and damage of one of your chosen rites type. Each attack you make deals an additional crimson rite damage die.
Demonic Evolution
Starting at 18th level, you become able to fully envoke the abilities of creatures you've consumed.
As a bonus action, you grow dark crimson wings from your back and for 1 hour, gain a flying speed of 60ft and whenever a creature makes an attack against you, they need to make a Dexterity saving throw, on a failed save they take 3D8 Necrotic damage or half damage on a sucess, as your blood now actively seeks out hostile creatures to consume. You can only take this form once per dawn.
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