Bard
Base Class: Bard

The College of Red, travel the land as all kind of entertainers. They inspire their people with their stories of fights and their ideal that everyone can become the focus of a story.

Enthralling their blades with the scarlet hue of their revision of the Swords College Flourishes, they move like  flash between melee and range.

Bonus Proficiencies

When you join the College of Swords at 3rd level, you gain proficiency with medium armor and the scimitar.

If you’re proficient with a simple or martial melee weapon, you can use it as a spellcasting focus for your bard spells.

Fighting Style

At 3rd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if something in the game lets you choose again.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Scarlet Flourish

At 3rd level, you learn to perform impressive displays of martial prowess and speed.

You may spend a use of your Bardic Inspiration to trigger one of the following Flourishes.

Corps-a-corps. 
You can use a bonus action to dash in a straight line to a target you can see within 30ft of you, spending a bardic inspiration die. If you do you can immedietly after reaching the target make a melee attack against the target, adding the bardic inspiration to the damage of the attack as force damage.

Disengage. 
You can use a bonus action aswell as a bardic inspiration to disengage from the current target. You move 15ft backwards in a straight line or until you hit an obstacle. As you do roll the Bardic Inspiration die and deal damage to a creature that was within 5ft of where you left. 

Moulinet.
If you hit a target with a weapon attack, you can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.

Enthralled Attack

Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Alternativly you may use a use of your Bardic Inspiration on either one of your Flourishes or to impart on your allies.

At 14th Level, if you impart the Bardic Inspiration on an ally as part of this feature, your next weapon attack that hits, deals additional force damage equal to your bardic inspiration die.
(This is an option I choose to give to College of Swords aswell, feel free to replace this with just the regular extra attack feature, if this suits your world better.)

Courtain Call

Starting at 14th level, you can choose between the ability to empower your allies with the same flow you are empowered by, using Emboldened Inspiration.
Or you may become a surge of inspiration, choosing to use a d6 instead of spending your Bardic Inspiration, using Masterful Flourish.

Emboldened Inspiration

At 14th level, you can use a bonus action to inspire those immedietly around you. You can expend a Bardic Inspiration die, to give all allies within 15ft of you a Bardic Inspiration, and if they use those on an attack or spell attack, they deal additional force damage equal to your Bardic Inspiration die, once you do this you cannot use it again until you finish a long rest.

Masterful Flourish

Starting at 14th level, whenever you use a Blade Flourish option, you can roll a d6 and use it instead of expending a Bardic Inspiration die.

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