Base Class: Warlock
You have made a pact with either Zuggtmoy, or one of her servants. You have one major goal, to consume and assimilate. The longer your roots go, the more your power grows. Go forth, and show them all there is one true Queen. Your pact grants you abilities to use mushrooms and spores to create magical networks and creatures.
Expanded Spell List
1st-level Fungus feature
The Fungus lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Undead Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | Disguise Self, Inflict Wounds |
| 2nd | Aid, Blur |
| 3rd | Animate Dead, Stinking Cloud |
| 4th | Confusion, Phantasmal Killer |
| 5th | Contagion, Greater Restoration |
Mycelium Ward
1st-level Fungus feature
You manifest an aspect of your patron’s dreadful power. As a bonus action, you transform for 1 minute. You gain the following benefits while transformed:
- You gain resistance to bludgeoning damage.
- Once on each of your turns, if you hit a creature with poison or necrotic damage you may reroll one of the damage dice. You must use the new roll.
- You gain advantage on Wisdom saving throws.
You can activate the armor a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
The appearance of your Ward might be based on your environment. A coastal environment might sport various lichens, or in a forest you may sprout more toadstools.
Mycorrhizal Network
6th-level Fungus feature
When you find a dead body, you can perform a one minute ritual that grows a mushroom out of the body.
If you leave the mushroom in place, you may teleport yourself and as many willing creatures as you want to the mushroom within 7 days of the mushroom growing.
If you pick it, you may plant it anytime within the month and grow a Myconid Adult with stats according to that stat block as a bonus action. Summoning the creature in this way lasts for 1 hour. It requires your concentration to maintain your connection with this creature, and it takes the dodge action if no command is given (bonus action required). If you lose concentration, or dismiss the creature, it withers away, and all creatures within a 5 ft radius must make a Wisdom saving throw or be petrified for 1 hour. You may only carry an amount of these mushrooms equal to your proficiency bonus.
Mushroom Cloud
10th-level Fungus feature
As an action, you may spend a pact slot to disperse a cloud of spores with a radius equal to your walking speed. This cloud moves with you, and you detect every creature in this cloud, knowing it’s exact location and size. If a spell requires you to see the creature, the creature being within the radius counts. If a creature uses Detect Magic while this spell is active, they will see a bubble of necrotic magic. This cloud lasts for 1 hour, or until you lose concentration.
Once you use this ability you cannot use it again until after a long rest.
Disciple of Spores
14th-level Fungus feature
While both your Mycelium Ward and Mushroom Cloud are active, you may use your action to heal yourself for 2d6 + your Charisma modifier. Additionally, any creature that gets hit within your radius you may use your reaction to either force a Constitution saving throw and stun on a fail, or heal 1d8 + half your Warlock level. A creature may willingly fail a saving throw.
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