Base Class: Warlock
Otherwordly Patron
At 1st level, a warlock gains the Otherworldly Patron feature. The following Dragon option is available to a warlock in addition to the options normally available.
Dragon Features
|
Warlock Level |
Feature |
Natural AC |
Claw Damage |
|
1st |
Expanded Spell List |
12 + Dex |
1d10 |
|
6th |
Dragon Resilience, Claw Fighting |
13 + Dex |
1d10 |
|
10th |
Increased Size |
14 + Dex |
1d10 |
|
11th |
– |
14 + Dex |
2d10 |
|
14th |
Dragonkin |
15 + Dex |
2d10 |
|
17th |
– |
15 + Dex |
3d10 |
Expanded Spell List
The Dragon lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Dragon Expanded Spells
|
Spell Level |
Spells |
|
1st |
Feather fall, fog cloud |
|
2nd |
Blur, enhance ability |
|
3rd |
Haste, plant growth |
|
4th |
Polymorph, stoneskin |
|
5th |
Dominate person telekinesis |
Draconic Patron
At 1st level, you choose one type of dragon as your patron.
The damage type associated with each dragon is used by
features you gain later.
|
Dragon |
Damage Type |
Skill |
|
Black |
acid |
Intimidation |
|
Blue |
lightning |
Stealth |
|
Brass |
fire |
History |
|
Bronze |
lightning |
Insight |
|
Copper |
acid |
Deception |
|
Gold |
fire |
Persuasion |
|
Green |
poison |
Deception |
|
Red |
fire |
Perception |
|
Silver |
cold |
Arcana |
|
White |
cold |
Athletics |
You can speak, read, and write Draconic. Additionally, you gain proficiency in the skill shown on the Skill column of the table. Plus, whenever you make an ability check using that skill, your proficiency bonus is doubled.
Gold Dragon
Additionally, you gain proficiency in the skill shown on the Skill column of the table. Plus, whenever you make an ability check using that skill, your proficiency bonus is doubled.
Dragon Form
At 1st level, your skin transforms into thick, scaly hide. When you aren't wearing armor, your AC is 12 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor. Your base AC increases by 1 when you reach 6th level in this class (13 + Dex), and again at 10th level (14 + Dex), and 14th level (15 + Dex).
Additionally, your hands become razor sharp claws, which you can use to make unarmed strikes. On a hit, your claws deal slashing damage equal to 1d6 + your Strength or Dexterity modifier (your choice), instead of the damage normal for your unarmed strikes. The damage dice for your claws increases by 1d6 when you reach the 11th level of this class (2d6), and again at 17th level (3d6).
Dragon Resilience
Beginning at 6th level, you gain resistance to your chosen damage type.
Gold Dragon Resistance
Beginning at 6th level, you gain resistance to fire if you chose the gold dragon
Claw Fighting
Also at 6th level, whenever you take the Attack action on your turn, you can attack twice, instead of once. Both attacks must be made with your claws. Additionally, your claws count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Increased Size
At 10th level, you go through a metamorphosis. Your size doubles in all dimensions, and your weight is multiplied by eight. This growth permanently increases your size by one category - from Medium to Large, or from Small to Medium. You have advantage on Strength checks and Strength saving throws. At your GM's discretion, this may affect the cost for certain items dependent on size, such as clothing and armor.
Dragonkin
Starting at 14th level, you grow a permanent pair of leathery wings. You gain a flight speed equal to your current speed. You also gain immunity to your chosen damage type.
Gold Immunity
Starting at 14th level you also gain immunity to your chosen damage type.
Previous Versions
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6/27/2022 3:52:30 AM
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6/27/2022 4:02:31 AM
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6/27/2022 4:10:34 AM
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1.2
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6/27/2022 4:14:25 AM
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1.3
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7/18/2022 4:02:54 AM
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1.4
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Coming Soon
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