Base Class: Fighter
In the past, Albion fought against his arch-rival, the Welsh Dragon, Ddraig, in an intense battle which was interrupted by the Angels, Devils, and Fallen Angels, who were at war during the time. In anger, both Dragons attacked the leaders of the Three Factions, which led to their bodies being destroyed and their souls being sealed into two separate Sacred Gears, with Albion being moved into the Sacred Gear Divine Dividing.[1]
Divine Dividing
The Divine Dividing has the ability to Divide the power of its opponents by half after coming into physical contact with them every 10 seconds.[4] The halved powers are then added to his/her own powers.[4] If the added power exceeds the amount that the wielder can safely contain, the excess energy is then expelled out through the wings, which allows the user to always be at their highest potential.[5] It can also repeatedly reduce the power of attacks in half.[4
Weapon Bond
At 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond.
Once you have bonded a weapon to yourself, you can’t be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand.
You can have up to two bonded weapons, but can summon only one at a time with your bonus action. If you attempt to bond with a third weapon, you must break the bond with one of the other two.
Balance Breaker
By 7th level, The White Dragon has bestowed upon you his strength and endurance.
Dragon Scale Mail Armor- As an actin you can call upon the armor of the Vanishing Dragon. Your AC becomes 20 and you are resistant to non-magical damage. Your speed is doubled. This ability can only be used again after a long rest.
Reflect
At 10th level, you learn how to reflect attacks away from you. As a reaction you may cast the shield spell up to 3 times per long rest.
Juggernaut Drive
At 15th level, this form releases the full power of the Vanishing Dragon.
Using your action, you undergo a transformation. For 1 min, you gain the benefits of the Balance Breaker plus the following:
- Wings sprout from your back and grant you a flying speed of 60 feet.
- You emanate an aura of menace in a 30-foot radius. The first time any enemy creature enters the aura or starts its turn there during a battle, the creature must succeed on a Constitution saving throw or become frightened of you for 1 minute or until it takes any damage. Attack rolls against the frightened creature have advantage.
- Attacks are considered critical hits on a roll of 18, 19, 20.
Once you use this feature, you suffer one point of exhaustion. You can’t use it again until you finish a long rest.
Half Dimension
Starting at 18th level, Divine Dividing can also halve the size of objects and living beings through the use of Half Dimension.
Half Dimension
As an action you warp the fabrics of time and spice. Every creature within a 60 ft radius must make a DEX save DC18.
On a failed save the creature takes 10d10 force damage and is paralyzed.
On a successful safe the creature takes half damage and is restrained.
At the end of their turn the creature may make a DEX save DC18 to overcome paralysis or restraint.
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