Barbarian
Base Class: Barbarian

Barbarians who choose this path are the ones who wish to fill and destroy the minds of their victims with utter terror. Victims of Fearsome Barbarians have been found in the dead of night, horrible scars across their body, still looking like they tripped over themselves in fear.

Frightening Rage

After you choose this path at 3rd level, whenever you begin raging, all non-allied creatures within 30 feet of you must make a Wisdom saving throw equal to your Strength score or be  frightened of you. In addition, while raging, you have advantage on all intimidation checks you make.

Strong Presence

The Barbarian learns to make their strength work for them instead of their words when motivating people. You can now use Strength instead of Charisma for intimidation checks.

Fear Predator

Beginning at 6th level, you gain better tools to hunt your frightened prey. You have advantage on all attack rolls against creatures who are frightened of you and your speed increases by 10.

Mark of the Killer

Whenever someone who is frightened takes any damage from one or your attacks, they gain the Mark of the Killer. The Mark lasts for a month and while it is active you have advantage on all checks made to track them and you instinctively know their direction compared to yours whenever you are within 100 ft of each other. In addition, any attack you make against the Marked deals an extra [roll]1d8[/roll] damage to the target and you deal double damage to the Marked if they are prone.

Night Stalker

Starting at 14th level, you become a master of speed and ambush in the night, you gain an additional 30 ft of dark vision and when in dim light or darkness your movement speed is doubled, and whenever you hit a Marked creature that is in dim light or darkness, it deals 3d8 extra damage instead of the usual 1d8 from hitting a Marked.

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