Wizard
Base Class: Wizard

Hailing from the plane of Amonkhet, the Chosen of the God-Pharaoh channels its mana into a magical artifact constructed by the most powerful being of the plane named the God Pharaoh. The God Pharaoh implemented part of its essence into the artifact that allows its wielder to have a significant advantage in The Trials of the Second Sun. The winner of these trials is prophesied to become a God-Eternal of its own desires and be gifted immortality. 

Shadow Summon

Starting at 2nd level you have learned how to begin to truly master the artifact and unlock its true capabilities to produce magical effects and creatures to fight on your behalf.

The artifact manifests itself into a form that symbolizes the virtues of its wielder.

The Deck of the God Pharaoh

Once per short or long rest, you can draw three cards from the deck. The cards disappear when you use this feature again. When cards are drawn, roll on the Shadow Deck Table below three times. 

As an action, a card can be used to summon its respective spell or creature. A spell cast with a card takes effect instantaneously. The spell acts as though you are the one casting that spell.

At 2nd level, only one creature card can be in play at a time. A creature conjured in this way disappears after 1 hour, when you use this feature again, or dismiss the creature. In combat, a conjured creature acts as part of your initiative. When a conjured creature drops to 0 Hit Points, it disappears, leaving behind no physical form. The card reappears into the deck. While your creature is within 100 feet of you, you can command it telepathically.

You can dismiss your creature as a bonus action. It disappears into a pocket dimension where it awaits your summons. The card reappears into the deck.

Shadow Deck Table  
Roll 1d30 CARD TYPE EFFECT/MONSTER
 1  Monster Zombie 
2 Spell Acid Splash
3 Monster  Skeleton 
4 Spell Blade Ward
5 Monster Kenku
6  Spell Chill Touch
7 Monster Giant Centipede
8  Spell Dancing Lights
9 Monster Poisonous Snake
10  Spell Fire Bolt
11 Monster Scorpion
12 Spell  Friends
13  Monster Jackal 
14  Spell Light
15  Monster Awakened Shrub
16  Spell Mage Hand
17 Monster Crawling Claw
18  Spell Mending
19 Monster Giant Fire Beetle
20  Spell Minor Illusion
21 Monster Homunculus
22  Spell Poison Spray
23 Monster Blood Hawk
24  Spell Ray of Frost
25 Monster Swarm of Insects
26 Spell  Shocking Grasp
27 Monster Hoard Scarab
28  Spell True Strike
29 Monster Cockatrice
30 Monster Pseudodragon

Gift of the Pharaoh

At 6th level, your mastery grows. You can now draw five cards. Additionally, you learn how to focus the potential of the deck, allowing you to conjure more powerful creatures. You gain the Shadow Deck Upgrade Table below.

 
Shadow Deck Upgrade Table  
ROLL 1D30 CARD TYPE EFFECT/MONSTER
 1  Monster [Tooltip Not Found] 
2 Spell Acid Splash
3 Monster  [Tooltip Not Found] 
4 Spell Blade Ward
5 Monster [Tooltip Not Found]
6  Spell Chill Touch
7 Monster [Tooltip Not Found]
8  Spell Dancing Lights
9 Monster [Tooltip Not Found]
10  Spell Fire Bolt
11 Monster [Tooltip Not Found]
12 Spell  Friends
13  Monster [Tooltip Not Found] 
14  Spell Light
15  Monster [Tooltip Not Found]
16  Spell Mage Hand
17 Monster [Tooltip Not Found]
18  Spell Mending
19 Monster [Tooltip Not Found]
20  Spell Minor Illusion
21 Monster [Tooltip Not Found]
22  Spell Poison Spray
23 Monster [Tooltip Not Found]
24  Spell Ray of Frost
25 Monster [Tooltip Not Found]
26 Spell  Shocking Grasp
27 Monster [Tooltip Not Found]
28  Spell True Strike
29 Monster [Tooltip Not Found]
30 Monster [Tooltip Not Found]

The Second Sun

At 10th level, your connection with the deck deepens. You can now draw seven cards from the deck. You gain the ability to have up to two creatures in play at a time. 

Whenever you cast a wizard spell of 3rd level or lower on your turn, you can cast it as if you were in the conjured creature’s space, instead of your own. You can do so a number of times per day equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Chimera of Naktamunv

At 14th level, your connection with the deck deepens. You can expend two creature cards to pick a creature with special abilities from the Fusion Table.

Fusion Table  
ROLL 1D10 CARD TYPE MONSTER
 1  Monster [Tooltip Not Found]
2 Monster [Tooltip Not Found]
3 Monster [Tooltip Not Found]
4 Monster [Tooltip Not Found]
5 Monster [Tooltip Not Found]
6 Monster [Tooltip Not Found]
7 Monster [Tooltip Not Found]
8 Monster [Tooltip Not Found]
9 Monster [Tooltip Not Found]
10 Monster [Tooltip Not Found]
Chosen Of The God Pharaoh Image

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